A blog about tabletop hobby and or strategy games, with a side order of electronic turn based goodness here and there. Now with tons of retro gaming content both electronic and tabletop. Also with 20% more self loathing douchebaggery!

Monday, October 9, 2017

Atari 8 Bit Computer Collection Update/Gripe Session Part 2: Solid State Society

  Last time was my disks, in all their fragile magnetic glory.  This time its the cartridges!  See a lot of game software was cartridge based back then.  Most home computers had slots for them which meant no loading or additional hardware needed.  Just buy the program and plug it in!

  Except it was expensive to make cartridges compared to a floppy disk or cassette tape.  You needed your own molds for the cart (at least in those days before the machine publishers put in lock out chips and required a licensing fee and THEN they would print X number of copies they got a cut of the profits on.  Or even no profits.  They already charged you to make the things and have the "privilege" to do so, probably with lots of other rules and restrictions.), and then lots of expensive board and chip fabrication only to make games that were limited in size in comparison to the magnetic media based ones.  Thus a cartridge game generally had to sell for 2-4 times what a disk or tape program would. Although on some of these early systems the hideously low amount of RAM most machines came stock with (like 4-16 kilobytes for some of the late 70s/early 80s machines) meant a cartridge game could actually be bigger and more complex than the magnetic media titles that required both RAM to run said device but also hold the program.  On a cartridge title most machines can access the program ROM as a form of virtual RAM since the CPUs of the day could work with about 64 kilobytes of RAM total so your average 16kbyte ROM cartridge wasn't taking up even half of what the CPU could actually address.

  Thus like many things there were pluses and minuses to each format.  As a modern collector cartridges have the benefit of being vastly more durable than their magnetic brethren and easier to use as worrying about the magnetic drive itself is also taken out of the equation!  Cleaning some cartridge contacts is a LOT easier than cleaning a drive read/write head plus keeping all the connection and power cables in good shape and hoping all those moving parts and belts that connect to many of the moving parts all keep working.

  But here in Atari 8 Bit land we find that most cartridge games are of the arcade style variety with limited releases of other genres.  Arcade styled games had mass appeal whereas a wireframe flight simulator running at maybe 10 FPS tops or a complicated turn based wargame had a lot smaller audience.  Anyhow let us get on with the show, yes?

At this point do I even need to say one can click for larger images?
 We begin with my boxed Warner era Atari games.  At the top are the larger sized boxes of the XL era including one of the only full 4 level versions of Donkey Kong.  Ms Pac Man is a smaller box but the same format.  Star Raiders is of course one of the 1979 era launch titles.  The platform's KILLER APP.  (As opposed to Apple II's which was Visicalc, a spreadsheet.)

 Four of the XE/GS Tramiel era releases in blue, with what was probably a new old stock Moon Patrol.  Its a sticker so probably a cheap and easy way of clearing out all the excess inventory the Tramiels got when they bought Atari's home division.  Some they got, others ended up in the hands of companies to sell on Ebay decades later, others ended up in New Mexico landfills.  

 And the rest of the Atari carts.  As we see, most of them are original era titles outside of Jungle Hunt in the XL era format.  Unlike the XE/GS carts though these all had the fancy shield for the contacts and metal backs.  And thanks to Atarimania any manuals I don't have I can print out.  But in the back we see what the original era manuals looked like with Missile Command, and the various XL ones with Caverns of Mars, Defender, and Qix.

 Three companies' worth of boxed carts with Spinnaker's being on one of those fancy Trapper Keeper vinyl styled things, and Roklan's using the manual as the cover thanks to the open hole on the box.  Printing costs are quite a large percentage of a product's cost and this generic packaging was a great way to save money.  Albeit it makes things look a little ghetto.

 The last of my boxed carts by Thorn Emi Video.  They used custom VHS style plastic clamshell cases with the covers being a paper insert which is another and probably better way to save a few bucks.  Everything else is loose here and it lets you see some of the variety of cartridge types these companies made. 

 And we finish up with the best Atari 2600 publisher's Atari 8 Bit titles and an Epyx game.

Now if you vaguely remember when I started blogging about this machine back in 2011 a couple things seem missing.

Yes I have currently misplaced my River Raid and Gateway to Apshai manuals.  I know they are in my living room somewhere but I have too much nonsense out and about right now so they are hiding somewhere. I am sure I will find them eventually and the fact I have so much stuff out means I... HAVE A BIT TOO MUCH STUFF MAYBE?  and should ease up yeah?  Yeah.  Or at least get more and better storage/display/organization options before spending more money on this stuff!

Ok this was too good a deal (3 bux shipping!) for me to pass up, and RetroWorld Expo is next week but I will take my collecting from a 5-6 down to a 2-3 if you will.  Play more of what I have.

Next time I will finish this update out with all those lovely books I have involving this nifty little computer line history seems to try to forget.

Friday, October 6, 2017

Atari 8 Bit Computer Collection Update/Gripe Session Part 1: My Disks of Dork

(Yes it has been a while.  Mainly because I am busy and nobody really cares what I post anyhow.  So this blog is more or less just a clearinghouse for my pictures and stuff because Facebook changes image addresses and other nonsense constantly while compressing said images.   Also as usual click for larger.)




Well you see these were most of my known retro computing pickups over the last few months I wish to share on a forum someplace.  (Yes they exist still.)  However... Tanktics gave me pause.  I felt like I might have already owned that one.  So I decided to do a FULL inventory of all my Atari 8 bit computer games.  This was good because I haven't done this since 2011 or so.  Bad because I have discovered a few missing manuals and the fact I did indeed already own that game.

When you have so much STUFF you forget you bought it?  Time to step it back.  When stuff gets misplaced?  Time to organize and buy storage and organization thingies.

This is Part 1 where I cover all my disk based games that aren't fan projects or piles of pirated games on disks when I got my 800 machine off Craigslist.  They don't count and I will probably just erase them all anyhow.

 The first bit of my Electronic Arts game collection.  Mail Order Monsters I still haven't opened.  Touchdown Football is one of the worst US Football videogames I have ever played, Hard Hat Mack basically requires a CRT type TV because it uses nasty composite color modes.

 The other half.  I kind of am aiming for a full EA Atari 8 bit game collection.  Worms?  is the newest pickup for that.  Seeing above yeah they won't all be in the nifty LP Album type box because that football game sucks ass for even the dollar I paid for it!

 My current SSI collection.  Well there are two more I discovered as I was organizing which again, KIND OF THE POINT OF THESE 2-3 BLOG POSTS.  To both see what I have, and to have some soul searching and self loathing at having it all.  Broadsides doesn't seem to work but it was a buck.  And even not working it is better than that EA football game.  Like EA I wouldn't mind a full SSI collection.  Heck, I wouldn't mind a full SSI library over their entire lifetime!  (Albeit not multiple versions of the same game.)

 Again showing my dork ass roots my Avalon Hill games are up next.  Another company I wouldn't mind having a full Atari 800 collection of.  Even if most of their stuff is kind of dodgy and almost all of it is in BASIC.

 I had a Telengard disk before but a cheap deal got me a boxed copy too.  Which is cool even if the PC DOS is the superior edition of a game that is kind of stupid.  Its FUN but more in laughing at how random the game is and how you can die before even entering a command when your character goes down into the dungeon.  Or find some bad ass gear or enough money to instantly level up.  But once you do manage to luck past the comedy of horrors you have kind of seen everything once you hit the 8th character level or so.  The numbers just go up.

 This is most of my Datasoft stuff.  See they were a very well regarded publisher on the Ataris but then seemed to disappear.  They had wargames, and arcade ports and sims and licensed titles that were actually GOOD.  

 2 Activision disk titles including the legendary Ghostbusters (which is better on the C64 and is BEST on the Sega Master System), another SSI game, the legendary Flight Simulator 2, and one of the worst Atari 8 bit computer games, SUPERMAN THE STRATEGY GAME.  Its just a pile of nonsense!

 Two tape games that given tape loads aren't worth trying to load, the legendary OGRE, my copy of Autoduel that sadly has a corrupted play disk thanks to a power issue as I tried saving, a Broderbund of all people wargame, and yet another SSI game.  Sadly the follow up is going for like 80 on Ebay even though nobody is buying it.  I don't buy hardly any games new or old past 30 bucks shipped.

 The first half of my Epyx collection.  Sadly Pitstop 2 was DOA even though it was sealed (see now why I am kinda scared to open my Mail Order Monsters?), and my Tape Drive decided to eat Temple of Apshai.  Thankfully I found a loose disk for a dollar and now its all good even though my tape copy is apparently a rare one.  And Curse of Ra is an expansion pack for Temple.  So swell.

 And the disks that are loose!  Apshai Trilogy is a serious remake of the original game and is even better on the Atari ST.  World Karate Championship is the US Disk version of that Karate game above.   Jumpman is a hella fun single screen platformer, and Eidolon is like one of the first FPS games.  And its also kinda Steampunk.

 My Microprose stuff.  A company eventually eaten by Spectrum Holobyte, Microprose made the best strategy games and the best combat simulation titles.  Deep enough to feel real, accessible enough to be ENJOYABLE.  They hit that sweet spot.

 Loose copies of the controversial Raid Over Moscow, and its cousin Beach Head.  Fight Night is a mediocre boxing game but still better than Rocky on the Sega Master System.  A budget rerelease of Beyond Castle Wolfenstein, and my semi complete but loose Ultima 2 and 3.  U3 may have a now dead disk but honestly I am not entirely sure I would want to play the Atari 8 bit versions of either game over the EGA+ fan patches to the DOS editions.  (Or the NES version of 3.)

A more complicated and less fun helicopter sim by Cosmi, an APX game that is a Revolutionary War wargame (APX was Atari's user submitted library of titles.  Kind of like their Farm Team or Junior Varsity.  Some titles ended up getting full cartridge releases later on.), and some action type titles from Sega, Datasoft (Zaxxon replacing the tape version above), Cosmi, and Adventure International of all people.  

What's funny is a lot of these games are also C64 versions on the other side of the disk.  For my organization purposes I really like some of these titles that have nice small manuals that comfortably fit in the sleeve with the disk.  Keeps me from losing them or having to print one out from Atarimania.

But that discussion will continue in Part 2, where we go from Mortal Disks Doomed to Die, to Cartridges in their Halls of Solid State...

Wednesday, June 21, 2017

So I am playing 8th edition Warhammer 40K today...

So for laughs using an online army builder since I don't have the full rules yet I decided to see how big of a LEGAL army I could make out of my 2nd tier army (as Chaos Space Marines are my first love.  Tyranids are third.) following the Detachment Points list construction rules.

This is what I was capable of creating legally!

LOOK UPON MY WORKS YE NERDY, AND DESPAIR!


  Things not in use STILL include another Falcon, 2 more Warlocks, 2 Storm Guardians with Fusion Guns, a Storm Guardian with a Power Fist, a Storm Guardian with 2 Pistols, Karandras, Everyone's Least Favorite Farseer Eldrad U., another War Walker, and a D Cannon Team. (I have 2 Superheavy Tanks which were once known as Tempests as well but they are Forge World now.  They became known as the Scorpion.  At least in the Imperial Armor II softback.) So this is my legally built megaforce I won't ever use as one force. But I have it.

  Much like Twilight Sparkle making her friendship reports to Princess Celestia I shall attempt to play and record my 1000 point Patrol scale match and make a photo comic battle report to share with everyone as yall get to read about what I will learn and see.  (And inevitably get groinpunched by the dice because dice don't like me.)

Will 8th ed be better than 6 and 7?  It doesn't seem too hard to beat out those two trainwrecks.

(PS:  This image list was made using a web based army builder.  My printed out lists are done using Battlescribe which is ok overall even if the Android app version formats odd ass PDFs.  The mostly easier to use Windows version has easier for computer people use and the text isn't buggered but you have to pay attention to page layouts.  That can be double sided.)

UPDATE:  We had our game and we had a good time, albeit with a few questions unanswered that may be due to just missing bits in the rulebook or presumptions on our part.

 We did a points match game with 5 Battle Rounds (aka each player getting one full turn per round) and it required us to hold objectives or just wipe out the other side.  It ended up a semi draw though I was on the verge of winning.  We forgot to use Command Points though we played using the normal point construction rules for a built force.  Battle Forged armies as they were.  See you pick a detachment (in our case a small one called PATROL) or multiples and build your force to those restrictions.  So its a mix of 3-7th ed standard 40K builds and AT-43 really.

 Shooting and Close Combat and Psyker abilities all are pretty smooth and fast.  We may have made some mistakes with vehicles and shooting heavy weapons however.  Again, some things may have been us presuming bits.  The core rulebook and the quick start "Battle Primer" did just come out Saturday and us older folks (I am 43 now.  FML!) don't always exactly have all the free time in the world...

 Vehicles now mostly work by the same rules as everything else, having wounds.  And unlike some things their abilities degrade as they take wounds until in this transport's case it explodes!  Then simply roll D6s for each carried model.  On a 1 they bite it.  (You have to disembark before the vehicle moves in a different turn than when you got into it.  Just put the minis with 3", then they can all move as they wish. Also we are back to a Move value in inches per each unit.  Some models can Advance with xd6 extra inches but outside of say, Eldar with Battle Focus you cannot shoot or Assault into close combat which is now streamlined.)

In these poor Chaos Marine's case they lost a dude when the Rhino blew up.  They took some more shots and had to take a Morale Test which involves subtracting casualties taken in the turn from the Leadership score and rolling 2d6.  Roll above this number and lose a model for each point you failed by.  

The whole game took us about 2 hours.  Had we been more savvy with the rules and our armies it could have been 60-90 minutes probably!

Some other cool bits as a quick overview: 

Ranges are now extended on a lot of weapons.  

ARMOR SAVE MODIFIERS ARE BACK HAIL PRINCESS CELESTIA AND OLD DIRTY BASTARD.  However you get one save per wounding hit.  Some weapons cause multiple wounds, though a Mortal Wound ignores most saves unless otherwise allowed and multiwound Mortal Wounds will carry on to other models in a unit where normal Wounds do NOT.

Initiative is gone.  In Close Combat units charging basically get to strike first.  (Charging is if you are within 12", roll 2d6 for distance to target, get within an inch of the enemy.)  Then you kind of switch back and forth between units engaged.

Psyker powers have a target to beat.  Roll 2d6 meet or beat the target.  Boxcars and Snake Eyes have bad times.  Psykers within a certain distance have a chance to "Deny the Witch" to stop it.  

Units with multiple weapons can target different units as opposed to all going at the same thing.  You have to declare before shots from the unit firing happen though!

Cover provides a bonus to your armor save.  Normally a flat +1 bonus.

Anything can basically wound anything now as you check the Strength of the weapon versus the Toughness of the target.  Equal is 4+, Higher and lower but not double is 3+ or 5+, 2+ or 6+ is double the other way.

Lots of weapons or units have special modifiers to dice rolls or effects that happen when the UNMODIFIED ROLL is a 1 or a 6 usually.

Characters provide special effects to friendly units of a certain keyword within X inches.

Old Codexes are invalid now and currently full color "Get you by" list books are available for 25 MSRP but are selling like waifu pillows at an anime con.  The books have around 4 armies per volume but there are 5 books.  Sadly the only one I have procured was Index Xenos 2 which contains Orks, Tau, Tyranids, and Genestealer Cults.  No real fluff but pretty much contains all non Imperial Armor Forgeworld stuff.  However there are scans of people holding pages open and the most updated version of Battlescribe has most of the rules when you mouse over or print out army lists.

(If you want a web based list builder that doesn't write out all the rules https://webapplications-webroster.rhcloud.com/rc/web/#!/rosterCreator will get you by.  Also prints out nice pictures of all your models.  I tend to use a mix of Battlescribe and this right now.)

Here is a simple and quick image output of it using the Genestealer Cult list since I have plenty of IG/Cult proxies or equivalents so I don't have to buy the Imperial Index book that contains Impie Guard (or the new stupid names most things are getting because GW is very salty about a court case they got OWNED HARD on a few years back..) if I don't want to which I don't.  

They do intend to release full proper army codexes in the future and put rules in all new releases or reprints but I have enough stuff to cover myself now although with some of the changes I may need a few models or boxes to properly kit things out.


So right now I give a tentative seal of approval to 8th edition Warhammer 40K!   Games Workshop seem to have learned a few things from their mistakes over the years.  Will they continue to improve and keep things balanced and fun?

Time will tell!

Thursday, June 15, 2017

Anthologies of Interest: Consoles and Portables

Anthologies in our thoughts of electronic game anthologies, also known as collections or compilations are when older games are rereleased in nice usually inexpensive collection packages either on the systems they began on, or on later platforms.

  Sometimes they get bonus content, titles never released in the home or that region, or extra modes and versions.  In general these sorts of collections don't happen any more as we go more and more digital only and the modern thought of selling these same titles for 5-10 dollars a piece online as opposed to 20-30 dollars for three (the minimum number of unique games on an anthology for me to consider it as such) to sometimes nearly one hundred titles on a physical release.  Its FREE money as they basically can just resell you the same damn title every new platform generation.

  As I said in the above paragraph, I won't consider it an anthology if it doesn't have at least three titles on the disk or cartridge.  Which is another thing I am only considering.  Physical releases.  Online collections even non DRMed ones such as those that GOG.com, DotEmu, or Steam have available for purchase.  I am also mostly ignoring extra games on another game.  (Which would make another good collection post really...)

  Now to make things extra fun I will list (using Wikipedia and Mobygames as to not spend the rest of my life going through every title to see what every game is, especially in the cases where there are unlockable titles on them.  I am personally not a big fan of unlocking things but it beats paid DLC as we now have!) what titles are on each disk, and make a rundown count of how many times I have the exact same game repeated on these things.  Which will carry over to the next installment which covers computer game anthologies.  Some of these are emulations while others are ports or remakes.  Some titles had "enhanced" modes with new graphics or multiplayer options.  I generally won't talk about these modes too much unless they were released as individual games in the arcades or a home platform like the Arranged series of Namco Arcade titles.  I am making a fair attempt to keep things alphabetically arranged and using Arabic numerals over Roman along with most punctuation.  For the Arcade categories the Neo Geo will be listed separately as it was both a home and arcade platform using the same hardware.

  As one last aside (besides the usual CLICK IMAGE FOR LARGER nonsense if people really want to see my mediocre at best photos in larger size bits) I am not counting anthologies as being "Plug n Play" type devices because they will be an eventual post of their own.


Starting out with portable system collections I own, beginning with the Nintendo platform ones.  Capcom Classics Mini Mix is an honestly bare bones pack of three NES Capcom games.  Arcade Advanced is a decent port with Konami Code enhancement options for six classic Konami games though the portable screen size and GBA power means some look or run slightly lesser than their arcade original. (How they managed to make the arcade games both better and worse is a question for the ages.) Phantasy Star Collection is a mostly bare bones suite of games like the Capcom Classics is and both have issues being console games not entirely modified for the sort of portable play they were now going to be used in. The Intellivision collection has 60 games though many are renamed due to licensing issues.  Retro Atari was bought when the DS was new and I was mostly just desperate for something to play on it.  Sega CD Classics Collection is honestly the highlight here including a lot of games, many of which are even made compatible with the 3DS' 3D mode.

Arcade:  Asteroids, Breakout, Centipede, Fantasy Zone, Fantasy Zone 2, Frogger, Galaxy Force 2, Gravitar, Gyruss, Lunar Lander, Missile Command, Power Drift, Pong, Puyo Puyo 2,  Rush n Attack, Scramble, Sprint, Tempest, Thunder Blade, Time Pilot, Warlords, Yie Ar Kung Fu

Genesis: Altered Beast, Phantasy Star 2, Phantasy Star 3, Sonic the Hedgehog

Intellivision: Armor Battle, Astrosmash, Auto Racing, B-17 Bomber, Baseball, Basketball, Blow Out, Body Slam: Super Pro Wrestling, Bomb Squad, Bowling, Boxing, Brickout*, Buzz
Bombers, Checkers, Chip Shot: Super Pro Golf, Crown of Kings (AD&D), Deep Pockets:
Super Pro Pool & Billiards*, Football, Frog Bog, Hard Hat, Hockey, Horse Racing, Hover
Force, Las Vegas Poker & Blackjack, Las Vegas Roulette, Learning Fun 1 & 2, Minotaur
(AD&D Treasure of Tarmin), MotoCross, Mountain Madness: Super Pro Skiing, Night Stalker,
Pinball, Reversi, Royal Dealer, Sea Battle, Shark! Shark!, Sharp Shot, Skiing, Slam Dunk:
Super Pro Basketball, Slap Shot: Super Pro Hockey, Snafu, Space Armada, Space Battle,
Space Cadet*, Space Hawk, Space Spartans, Spiker: Super Pro Volleyball, Stadium Mud
Buggies, Star Strike, Sub Hunt, Super Pro Decathalon, Super Pro Football, Takeover, Thin Ice,
Thunder Castle, Tower of Doom, Vectron , World Championship Baseball

Master System: Fantasy Zone 2, Maze Hunter 3d, Phantasy Star

NES: Bionic Commando, Mighty Final Fight, Strider


Maybe because it was a disk based system, the PSP got a LOT of these collections.  Atari Classics Evolved is another thing like Retro Atari but more games and lots of rather tough achievements to unlock so you can get a bunch of Atari 2600 games.  Too tough.  Activision Hits is another of their basic bog standard 2600 collections, and Capcom Classics Collection is much like its' big brother console collection disks.  EA Replay is a mix of Genesis and SNES games, some of which are cut down console ports of PC classics. Gradius and Salamander Portable are most of the older Gradius/Life Force games all on a dedicated disk.  Plus save points which for some of them actually makes them playable games.  Genesis Collection is a lot like the versions they had on the PS2 era platforms.  But with some different unlockable arcade games.

Arcade: 1941: Counter Attack, Asteroids, Asteroids Deluxe, Astro Blaster, Avengers, Battlezone, Bionic Commando, Black Tiger, Block Block, Captain Commando, Centipede, Congo Bongo, Eliminator, Gradius, Gradius 2, Gradius 3, Gradius 4, Last Duel, Legendary Wings, Life Force, Lunar Lander, Magic Sword, Mega Twins, Millipede, Missile Command, Pong, Quiz & Dragons, Salamander, Salamander 2, Section Z, Side Arms: Hyper Dyne, Space Fury, The Speed Rumbler, Street Fighter, Strider, Super Breakout, Super Zaxxon, Tempest, Three Wonders, Varth, Warlords, Xexex

Atari 2600: Adventure, Air-sea Battle, Asteroids, Battlezone, Blackjack, Bowling, Breakout, Canyon Bomber, Casino, Centipede, Circus Atari, Combat, Crystal Castles, Demons to Diamonds, Desert Falcon, Dodge 'em, Double Dunk, Flag Capture, Football, Fun With Numbers, Golf, Gravitar, Haunted House, Home Run, Human Cannonball, Math Gran Prix, Maze Craze, Millipede, Miniature Golf, Missile Command, Night Driver, Off the Wall, Outlaw, Quadrun, Radar Lock, Realsports Baseball, Realsports Football, Realsports Tennis, Sky Diver, Slot Machine, Slot Racers, Space War, Sprintmaster, Star Ship, Steeplechase, Stellar Track, Street Racer, Submarine Commander, Super Baseball, Surround, Swordquest: Earthworld, Swordquest: Fireworld, Swordquest: Waterworld, Tempest, Video Olympics, Video Pinball, Warlords, Yar's Revenge

Activision/Imagic 2600: Atlantis, Barnstorming, Beamrider, Boxing, Bridge, Checkers, Chopper Command, Cosmic Commuter, Crackpots, Decathalon, Demon Attack, Dolphin, Dragster, Enduro, Fishing Derby, Freeway, Frostbite, Grand Prix, H.E.R.O., Ice Hockey, Kabobber, Kaboom!, Keystone Kapers, Laser Blast, Megamania, Moonsweeper, Oink!, Pitfall!, Pitfall 2: Lost Caverns, Plaque Attack, Pressure Cooker, Private Eye, River Raid, River Raid 2, Robot Tank, Seaquest, Skiing, Sky Jinks, Space Shuttle, Spider Fighter, Stampede, Starmaster, Tennis, Thwocker

Genesis:  Alex Kidd in the Enchanted Castle, Altered Beast, Bonanza Bros, Budokan: The Martial Spirit, Columns, Comix Zone, Decap Attack, Desert Strike: Return to the Gulf, Ecco the Dolphin, Eddo: The Tides of Time, Ecco Jr, Flicky, Gain Ground, Golden Axe, Golden Axe 2, Golden Axe 3,  Haunting Starring Polterguy, Jungle Strike, Kid Chameleon, Mutant League Football, Phantasy Star 2, Phantasy Star 3: Generations of Doom, Phantasy Star 4: End of the Millennium, Ristar, Road Rash, Road Rash 2, Road Rash 3, Shadow Dancer: The Secret of Shinobi, Shinobi 3: Return of the Ninja Master, Sonic the Hedgehog, Sonic the Hedgehog 2, Super Thunder Blade, Sword of Vermillion, Vectorman, Vectorman 2, Virtua Fighter 2, Virtual Pinball

MSX: Gradius 2

Playstation 1: Gradius Gaiden

SNES: B.O.B, Syndicate, Ultima 7: The Black Gate, Wing Commander, Wing Commander: The Secret Missions



However it was in the mid 90s with the Playstation and Sega Saturn that collections started actually being a thing with CDROMs being cheap, emulation starting to make ports easy to do, and an audience actually wanting some of their old favorites for themselves or their own children where these things started making a big impact.  No longer would it just be the odd compilation or bad port on the old cartridge based systems.  Now we could make use of that 500-700 megabytes of CD space! A note is that the Sega Smash Pack has a pair of PC/Dreamcast games that were on other platforms which kind of makes up for the very iffy sound on the Genesis games on the collection.

Arcade:  Dig Dug, Flicky, Galaxian, Head On, Ms. Pac-Man, Pengo, Phozon, Pole Position 2,  Raiden Fighters, Raiden Fighters 2: Operation Hell Dive, Raiden Fighters Jet, The Tower of Druaga, Up'n Down

Dreamcast:
 Sega Swirl, Virtua Cop 2

Genesis: Altered Beast, Columns, Golden Axe, Phantasy Star 2, The Revenge of Shinobi, Shining Force, Sonic the Hedgehog, Streets of Rage 2, Vectorman, Wrestle War

Xbox 360:  Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, Team Fortress 2


 The original X Box was well known to home brewers as a place to turn into emulation boxes given how similar it was to PCs of the era. This meant it tended to have the best emulations of classic games compared to the Playstation 2 and Nintendo Gamecube in legitimate collections as well.  For a time this was a reason I bought the X Box versions of many collections.  Until I got lazy and didn't have my machine hooked up.  Not surprisingly many of these collections wouldn't work on the 360 machine because they then were selling a small percentage of the games on these collections for 5-10 dollars as a digital download.  

Arcade:  720, 1942, 1943, 1943 Kai, A.P.B., Arch Rivals, Battle Shark, Bionic Commando, Blaster, Bomb Jack, Bubbles, Bubble Bobble, Championship Sprint, Colony 7, Commando, Continental Circus, Cyberball 2072, Defender, Defender 2 (aka Stargate), Elevator Action, Exed Exes, Exzisus. Final Fight, Forgotten Worlds, Gauntlet, Gauntlet 2, Ghosts n Goblins, Ghouls n Ghosts, Gladiator, Great Swordsman, Gun.Smoke,  Hard Drivin, Joust, Joust 2, Jungle Hunt, Klax, Kosmik Krooz'r, Legendary Wings, Marble Madness, Mercs, Mortal Kombat 2, Mortal Kombat 3, NARC, Operation Thunderbolt, Operation Wolf, Paperboy, Phoenix, Pinball Action, Pirate Ship Higemaru, Pit-Fighter, Pleiads, Plotting, Plump Pop, Primal Rage, Rainbow Islands, Rampage, Rampage World Tour, Rampart, Rastan, Return off the Invaders, Roadblasters, Robotron 2084, Root Beer Tapper, Rygar, Satan's Hollow, Senjyo, Sinistar, Section Z, Smash TV, Solomon's Key, Son Son, Splat!, Space Gun, Space Invaders, Space Invaders Part 2, Spy Hunter, Spy Hunter 2, Star Force, Strato Fighter, Street Fighter 2,  Street Fighter 2 Champion and Hyper Fighting (cmon, they are more or less DLC for SF 2.  Super SF2 is about the only one I would genuinely say is more than just a patch file IMO.  But I will make Champ and Hyper a title.), Super Quix, Super Sprint, Swimmer, Tecmo Bowl, Tecmo Cup, The Electric Yo-yo,  The New Zealand Story, The Ninja Kids, ThunderFox, Timber, Tokio, Toobin, Total Carnage, Trojan, Tube It, Vindicators, Volfied, Vulgus, Wizard of Wor, Xenophobe, Xybots, Zoo Keeper 

SNES:  Super Ghouls n Ghosts

 The only Gamecube collection disk I have was a preorder bonus if I remember and wasn't even the only one (another Zelda disk had one of the same games and a remixed version of it) available.  Super Mario All Stars is kind of an odd duck as it is effectively a SNES cartridge title that contained four remade NES games yet did not contain the version of that cartridge that included a fifth game.  Metal Slug Anthology is a bit infamous for being incredibly picky as to what controllers it accepts.  Namco Museum Megamix contains six "Remix" games which are more or less enhanced remakes of a number of titles.  Metroid Prime Trilogy used the "New Play Control" method that were Wii releases in Japan and thus I am counting them as Wii titles.  I presume this version does not have the Gameboy Advance Lock on bits that allowed original NES Metroid to be played however.

Arcade: Bad Dudes, Bosconian, Bump n Jump, Burgertime, Cutie Q, Dig Dug, Dig Dug 2, Express Raider, Galaxian, Galaga, Gaplus, Grobda, Heavy Barrel, Joe & Mac, King & Balloon, Lock n Chase, Magical Drop 3, Mappy, Motos, New Rally-X, Pac-Man, Pac & Pal, Pac-Mania, Peter Pepper's Ice Cream Factory, Rally-X, Side Pocket, Sly Spy, Super Pac-Man, Street Hoop, SRD: Super Real Darwin, Two Crude Dudes, Wizard Fire, Xevious

Game Boy: Kirby's Dream Land, Kirby's Dream Land 2

Neo Geo MVS/AES: Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5, Metal Slug 6

NES:  Kirby's Adventure

N64: Kirby 64: The Crystal Shards

SNES: Kirby Super Star, Kirby's Dream Land 3, Super Mario All Stars (Compilation Remakes of NES Super Mario Brothers, Super Mario Brothers 2 JPN, Super Mario Brothers 2 USA, Super Mario Brothers 3.)

Wii: Gator Panic Remix, Galaga Remix, Grobda Remix, Metroid Prime, Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, Pac-Motos, Pac n Roll Remix, Rally-X Remix


 Given how my Playstation 3 is a launch model that runs pretty much all PS1-3 titles I eventually even started replacing collections I already owned on the X Box on it.  Also thanks to some games being made exclusive on certain collection disks I kind of had to rebuy a couple of them here and there.  And a few I am still hunting down for a handful of games.   A note for the Intellivision collections above and below:  Many of these games had licenses and IPs attached that have since been removed.  Some games post Mattel Electronics also had "Super Pro" versions which were largely based on the original titles but with a single player mode and the odd graphics update included.  The Inty was a funny beast!

Arcade: 1941: Counter Attack, 1942, 1942: The Battle of Midway, 1943 Kai, Asteroids, Asteroids Deluxe, Avengers, Battlezone, Bionic Commando, Black Tiger, Black Widow, Block Block, Captain Commando, Centipede, Commando, Crystal Castles, Eco Fighters, Exed Exes, Final Fight, Forgotten Worlds, Ghosts n Goblins, Ghouls n Ghosts, Gravitar, Liberator, Gun.Smoke, Knights of the Round, Last Duel, Legendary Wings, Lunar Lander, Magic Sword, Major Havoc, Mega Twins, Mercs, Millipede, Missile Command, Pirate Ship Higemaru, Pong, Quiz & Dragons, Red Baron, Section Z, Side Arms Hyper Dyne, SonSon, Space Duel, Street Fighter, Street Fighter 2, Street Fighter 2 Turbo Champion, Super Street Fighter 2 Turbo, Strider, Super Breakout, Tempest, The King of Dragons, The Speed Rumbler, Three Wonders, Tiger Road, Trojan, Varth: Operation Thunderstorm, Vulgus, Warlords

Atari 2600: 3-D Tic-Tac-Toe, Adventure, Air-Sea Battle, Asteroids, Atari Video Cube, Backgammon, Battlezone, Blackjack, Bowling, Breakout, Canyon Bomber, Casino, Centipede, Circus Atari, Combat, Crystal Castles, Demons to Diamonds, Desert Falcon, Dodge Em, Double Dunk, Flag Capture, Football, Fun With Numbers, Golf, Gravitar, Hangman, Haunted House, Home Run, Human Cannonball, Math Grand Prix, Maze Craze, Millipede, Miniature Golf, Missile Command, Night Driver, Off the Wall, Outlaw, Quadrun, Radar Lock, Realsports Baseball, Realsports Football, Realsports Tennis, Realsports Volleyball, Sky Diver, Slot Machine, Slot Racers, Space War, Sprintmaster, Star Raiders, Star Ship, Steeplechase, Stellar Track, Street Racer, Submarine Commander, Super Baseball, Super Breakout, Super Football, Surround, Swordquest: Earthworld, Swordquest: Fireworld, Swordquest: Waterworld, Video Checkers, Video Chess, Video Olympics, Video Pinball, Warlords, Yar's Revenge

Activision/Imagic 2600: Atlantis, Barnstorming, Baseball (Pete Rose Baseball), Beamrider, Boxing, Bridge, Checkers, Chopper Command, Commando, Cosmic Commuter, Crackpots, Decathlon, Demon Attack, Dolphin, Dragster, Enduro, Fishing Derby, Frostbite, Grand Prix, H.E.R.O., Ice Hockey, Kabobber, Kaboom!, Keystone Kapers, Laser Blast, Megamania, Oink! Pitfall!, Pitfall 2: Lost Caverns, Moonsweeper, Plaque Attack, Pressure Cooker, Private Eye, River Raid, River Raid 2, Robot Tank, Seaquest, Skiing, Sky Jinks, Space Shuttle, Spider Fighter, Stampede, Starmaster, Tennis, Thwocker, Title Match Pro Wrestling, Tomcat F14

Intellivision:  Adventure (AD&D Cloudy Mountain), APBA Backgammon, Armor Battle, Astrosmash, Auto Racing, B-17 Bomber, Baseball/ All Star Major League Baseball, Basketball/Slam Dunk Super Pro Basketball (NBA Basketball), Bomb Squad, Bowling (PBA Bowling), Boxing, Buzz Bombers, Brickout, Checkers, Deep Pockets: Pool & Billiards, Demo Cartridge, Electric Company Word Fun (Crosswords, Word Hunt, Word Rockets), Electric Company Math Fun (Math Master), Factor Fun (Part of Learning Fun 1), Football Classic/Super Pro Football (NFL Football), Golf/Super Pro Golf (PGA Golf), Hockey/Super Pro Hockey (NHL Hockey), Hard Hat, Horse Racing, Hover Force, Hypnotic Lights, Las Vegas Poker & Blackjack, Las Vegas Roulette, Magic Carousel, Memory Fun (Learning Fun 2), Minotaur (AD&D Treasure of Tarmin), Motocross,  Night Stalker, Pinball, Reversi, Royal Dealer, Sea Battle, Shark! Shark!, Skiing/Super Pro Skiing (US Ski Team Skiing), Soccer (NASL Soccer), SNAFU, Space Armada, Space Battle, Space Hawk, Space Spartans, Stadium Mud Buggies, Star Strike, Sub Hunt, (Duncan's), Tennis, Thin Ice, Thunder Castle, Tower of Doom, Track & Field (Super Pro Decathlon), Triple Action, Utopia, Vectron, Volleyball (Spiker Super Pro Volleyball), Wrestling (Body Slam! Super Pro Wrestling)

Playstation: Arc the Lad, Arc the Lad 2, Arc Arena: Monster Tournament, Arc the Lad 3

SNES:
 Super Ghouls n Ghosts

At the time this was pretty much ALL the Mega Man games out.  Although sometimes the jump and shoot buttons seemed to have been reversed on some of the releases of this.  And like I said, the Midway stuff was mostly just to play easily over the X Box original I had put into storage at the time.

Arcade:  720, A.P.B., Arch Rivals, Badlands, Blaster, Bubbles, Championship Sprint, Cyberball 2072, Defender, Defender 2 (Stargate), Gauntlet, Gauntlet 2, Hard Drivin, Joust, Joust 2: Survival of the Fittest, Klax, Kosmik Krooz'r, Marble Madness, Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Mortal Kombat 2, Mortal Kombat 3, NARC, Offroad Thunder, Paperboy, Pit-Fighter, Primal Rage, Race Drivin, Rampage, Rampage World Tour, Rampart, Roadblasters, Robotron 2084, Root Beer Tapper, San Francisco Rush the Rock: Alcatraz Edition (reprogrammed), Satan's Hollow, Sinistar, Smash TV, SPLAT!, Spy Hunter, Spy Hunter 2, S.T.U.N. Runner, Super Off Road/Super Off Road Track Pack (Ivan Ironman Stewart's Super Off Road), Super Sprint, Timber, Toobin, Total Carnage, Vindicators, Wacko, Wizard of Wor, Xenophobe, Xybots

Dreamcast: Hydro Thunder, San Francisco Rush 2049

NES: Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6

SNES:  Mega Man 7, Mega Man X, Mega Man X2

Playstation:  Mega Man 8, Mega Man Battle & Chase, Mega Man X3, Mega Man X4, Mega Man X5, Mega Man X6

 The two Namco Museum collections have a few must have games not on the other one.  The Sega Classics is actually a collection of formerly Japan only budget (around 25 USD a title) PS2 remakes of classic Sega games.  Oddly enough the Sonic Mega Collection Plus allows for the "Lock On" features you could do on the Genesis with some of the Sonic games when put on top of a Sonic & Knuckles cart.  Taito Legends 2 decided to make 4 games unavailable on the PS2 version and 4 games on this one unavailable on the X Box and PC versions.  Which means I now need to rebuy it on said machines if I want to play Cadash, Bubble Symphony, and Rayforce.  (Pop n Pop I could care less about.)  Note also a BUNCH of the games on Taito Legends 2 have different names.  And it gives me almost as much of a headache as the Intellivision nonsense does.  Except the Inty has an EXCUSE.

Arcade: Alpine Ski, Altered Beast, Arabian Magic, Balloon Bomber, Bonze Adventure, Bosconian, Cameltry, Chack n Pop, Cleopatra Fortune, Crazy Balloon, Darius Gaiden, Dig Dug (x2), Dig Dug Arrangement, Don Doko Don, Dragon Spirit, Dungeon Magic, Elevator Action Returns, Football Champ, Front Line, Future Spy, Galaxian (x2), Galaga (x2), Galaga Arrangement, Galaga 88, G-Darius, Gekirindan, Grid Seeker: Project Storm Hammer, Growl, Gun Frontier, Insector X, KiKi KaiKai, Kuri Kinton, Liquid Kids, Lunar Rescue, Mappy, Metal Black, Nastar Warrior, Pac-Man (x2), Pac-Man Arrangement, Ms Pac-Man (x2), Pac-Attack, Pac-Mania (x2), Puchi Charat, Pole Position (x2), Pole Position 2 (x2), Puzzle Bobble 2, Qix, Raimas, Raystorm, Rolling Thunder, Rally-X, Sky Kid, Space Invaders 95, Space Invaders DX, Super Space Invaders 91, Syvalion, Tac/Scan, The Fairyland Story, The Legend of Kage, Violence Fight, Wild Western, Xevious, Zaxxon, Zektor

Game Gear: Sonic the Hedgehog, Sonic Chaos, Sonic Drift, Sonic Labyrinth, Dr Robotnik's Mean Bean Machine, Sonic Blast

Genesis: Alex Kidd in the Enchanted Castle, Altered Beast, Bonanza Bros, Columns, Comix Zone (x2), Decap Attack, Dr Robotnik's Mean Bean Machine, Ecco the Dolphin, Ecco: The Tides of Time, Ecco Jr, Flicky (x2), Gain Ground, Golden Axe, Golden Axe 2, Golden Axe 3, Kid Chameleon, Phantasy Star 2, Phantasy Star 3: Generations of Doom, Phantasy Star 4: End of the Millennium, Ristar (x2), Shadow Dancer: The Secret of Shinobi, Shinobi 3: Return of the Ninja Master, Sonic the Hedgehog (x2), Sonic the Hedgehog 2 (x2), Sonic the Hedgehog 3, Sonic & Knuckles, Sonic 3d Blast, Sonic Spinball, Super Thunder Blade, The Ooze, Sword of Vermillion, Vectorman, Vectorman 2, Virtua Fighter 2

Playstation 2: Alien Syndrome, Bonanza Bros (Includes Tant-R), Columns, Fantasy Zone, Golden Axe, Monaco GP, Out Run, Space Harrier, Virtua Racing

 As far as I know, there was never a follow up to Arcade Classics 1 on a home system at least not in the US.  Though there was a 0 collection on the PSP in Japan that had many pre Neo Geo SNK arcade titles on it.

Neo Geo: Art of Fighting (x2), Art of Fighting 2, Art of Fighting 3: Path of the Warrior, Baseball Stars 2, Burning Fight, Fatal Fury (x2), Fatal Fury 2, Fatal Fury Special, Fatal Fury 3, King of the Monsters, Last Resort, Magician Lord, Metal Slug, Neo Turf Masters, Samurai Shodown (x2), Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 6, Sengoku, Shock Troopers, Super Sidekicks 3: The Next Glory, The King of Fighters 94, Top Hunter: Roddy & Cathy, World Heroes (x2), World Heroes 2, World Heroes 2 Jet, World Heroes Perfect

 We end more or less in the modern day where effectively two 20 dollar collections of Atari games have the content of ONE PS2 era collection though with some rarer 2600 games and a few new control and graphics modes for the arcade titles.  Which still doesn't much make a few of these games play perfectly but it is an improvement.  Street Fighter Alpha includes a couple Remix Mode Alphas to play that I am just not gonna count really.  Capcom REALLY liked doing updated versions of their games!

Arcade: Asteroids, Asteroids Deluxe, Black Widow, Centipede, Crystal Castles, Gravitar, Liberator, Lunar Lander, Major Havoc, Millipede, Missile Command, Pong, Red Baron, Space Duel, Sprint, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Super Breakout, Super Gem Fighter Mini Mix, Tempest, Warlords

Atari 2600: 3D Tic Tac Toe, Adventure, Asgo Concentration, Air-Sea Battle, Asteroids, Backgammon, Basketball, Basic Math, Blackjack, Bowling, Breakout, Canyon Bomber, Casino, Championship Soccer, Centipede, Checkers, Chess, Circus Atari, Code Breaker, Combat, Combat 2, Crystal Castles, Demons to Diamonds, Desert Falcon, Dodge Em, Double Dunk, Fatal Run, Flag Capture, Football, Golf, Gravitar, Hangman, Haunted House, Home Run, Human Cannonball, Maze Craze, Millipede, Miniature Golf, Missile Command, Night Driver, Off the Wall, Outlaw, Quadrun, Race, Radar Lock, Realsports Baseball, Realsports Basketball, Realsports Boxing, Realsports Football, Realsports Soccer, Realsports Tennis, Realsports Volleyball, Return to Haunted House, Save Mary, Secret Quest, Sentinel, Sky Diver, Slot Machine, Slot Racers, Space War, Sprint Master, Star Raiders, Starship, Steeplechase, Stellar Track, Street Racer, Stunt Cycle, Sub Commander, Super Baseball, Super Breakout, Super Football, Surround, Swordquest: Earthworld, Swordquest: Fireworld, Swordquest: Waterworld, Tempest, Video Olympics, Video Pinball, Video Cube, Warlords, Yars' Revenge


And one I couldn't believe I almost forgot!  The Turbo Duo pack in disk containing 3 games (2 of which were basically the big system sellers of the platform), a hot new release, and a hidden game.  I am showing the disk as it basically just packaged the three instruction booklets in it.  The disk has a simple but cute animated menu to select the games but.. it wasn't really a stand alone release though previous Turbografx owners could get it with the System Card that would bring their Turbografx CD setup to Turbo Duo specifications and compatibility.  This disk and a free pack in HuChip card (effectively the TG's cartridges only in a slim card factor) made it almost worth buying the system since you got that AND Ys Book 1-2 on another CDROM giving you a new system for the same price as the Sega CD which was merely an add on with at the time mostly garbage FMV games.  Versus a massive action RPG (Ys is more one large game that was originally two cartridge games or floppy disk titles), a great arcade action platformer in Ninja Spirit, a great horizontal SHMUP in Gate of Thunder, a puzzle/multiplayer game in Bomberman, and two good to great mascot platformers in Bonk's Adventure & Revenge.  If we considered each game to be a 50 dollar or so release that meant the system was more or less FREE.  Kind of.  Ish.  What is funny is now this disk that came with every Turbo Duo system sold in the USA now goes for 60-80 dollars, making it the most expensive pack in title to the best of my knowledge!  The most common Super CDROM2 game is that pricey.  (Basically I am saying the Turbografx/PC Engine collector's market is made up of crazy people with more money than sense!)

Turbografx:  Bomberman, Bonk's Adventure, Bonk's Revenge, Gate of Thunder.

Now because I am apparently losing my mind, let us see how many games I have from each platform and count all those terrible terrible repeats. (It will make it easy for the future suffering I am an apparent glutton for.  See this series is also gonna cover arcade releases that weren't always collections but digital only, and those TV/Game thingies too.  Because I need all the games in all the ways possible I guess.  Ok... in spending time writing my lists down I have decided I don't need to suffer that much for no real reason so only the Arcade/Neo Geo stuff is getting a list with as much totals as I can do.

Arcade: 
720 x2), 1941: Counter Attack (x2), 1942 (x2), 1942: The Battle of Midway, 1943, 1943 Kai (x2), Alpine Ski, Altered Beast, A.P.B. (x2), Arabian Magic, Arch Rivals (x2), Asteroids (x4),  Asteroids Deluxe (x4), Astro Blaster, Avengers (x2), Bad Dudes, Badlands, Balloon Bomber, Battle Shark, Battlezone (x2), Bionic Commando (x3), Black Tiger (x2), Black Widow (x2), Blaster (x2), Block Block (x2), Bomb Jack, Bonze Adventure, Bosconian (x2), Breakout, Bubbles (x2), Bubble Bobble, Bump n Jump, Burgertime, Cameltry, Captain Commando (x2), Centipede (x3), Chack n Pop, Championship Sprint (x2), Cleopatra Fortune, Colony 7, Commando (x2), Congo Bongo, Continental Circus, Crazy Balloon, Crystal Castles (x3), Cutie Q, Cyberball 2072 (x2), Darius Gaiden, Defender (x2), Defender 2 (x2) (aka Stargate), Dig Dug (x4), Dig Dug 2, Dig Dug Arrangement, Don Doko Don, Dragon Spirit, Dungeon Magic, Eco Fighters, Electric Yo-yo, Elevator Action, Elevator Action Returns, Eliminator, Exed Exes (x2), Express Raider, Exzisus, Fairyland Story, Fantasy Zone, Fantasy Zone 2, Final Fight (x2), Flicky, Football Champ, Forgotten Worlds (x2), Frogger, Front Line, Future Spy, Galaxy Force 2, Galaxian (x2), Galaga (x3), Galaga Arrangement, Galaga 88, Gaplus, Gauntlet (x2), Gauntlet 2 (x2), G-Darius, Gekirindan, Ghosts n Goblins (x2), Ghouls n Ghosts (x2), Gladiator, Gradius, Gradius 2, Gradius 3, Gradius 4, Gravitar (x3), Great Swordsman, Grid Seeker: Project Storm Hammer, Grobda, Growl, Gun Frontier, Gun.Smoke (x2), Gyruss, Hard Drivin (x2), Head On, Heavy Barrel, Insector X, Joe & Mac, Joust (x2), Joust 2 (x2), Jungle Hunt, KiKi KaiKai, King & Balloon, King of Dragons, Klax (x2), Knights of the Round, Kosmik Krooz'r (x2), Kuri Kinton, Last Duel (x2), Legend of Kage, Legendary Wings (x2), Liberator (x2), Life Force, Liquid Kids, Lock n Chase, Lunar Lander (x4), Lunar Rescue, Magical Drop 3, Magic Sword, Major Havoc (x2), Mappy (x2), Marble Madness (x2), Magic Sword, Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Mega Twins (x2), Metal Black, Mercs (x2), Millipede (x3), Missile Command (x3), Mortal Kombat 2 (x2), Mortal Kombat 3 (x2), Motos, NARC (x2), Nastar Warrior, New Rally-X, New Zealand Story, Ninja Kids, Offroad Thunder, Operation Thunderbolt, Operation Wolf, Pac-Man (x3), Pac-Man Arrangement, Pac & Pal, Pac-Mania (x3), Ms. Pac-Man (x3), Pac- Attack, Super Pac-Man, Paperboy (x2), Pengo,  Peter Pepper's Ice Cream Factory, Phoenix, Phozon, Pinball Action, Pirate Ship Higemaru (x2), Pit-Fighter (x2), Pleiads, Plotting, Plump Pop, Pole Position (x2), Pole Position 2 (x3), Pong (x4), Power Drift, Primal Rage (x2), Puchi Charat, Puyo Puyo 2, Puzzle Bobble ,Qix, Quiz & Dragons (x2), Race Drivin, Raiden Fighters, Raiden Fighters 2: Operation Hell Dive, Raiden Fighters Jet, Raimas, Rainbow Islands, Rally-X (x2), Rampage (x2), Rampage World Tour (x2), Rampart (x2), Rastan, Raystorm, Red Baron (x2), Return of the Invaders, Roadblasters (x2), Robotron 2084 (x2), Rolling Thunder, Root Beer Tapper (x2), Rush n Attack, Rygar, Salamander, Salamander 2, San Francisco Rush the Rock: Alcatraz Edition (reprogrammed), Satan's Hollow (x2), Scramble, Section Z (x3), Senjyo, Side Arms: Hyper Dyne (x2), Side Pocket, Sinistar (x2),Sky Kid, Sly Spy, Smash TV (x2), Solomon's Key, Son Son (x2), Space Duel (x2), Space Fury, Space Gun, Space Invaders, Space Invaders Part 2, Space Invaders 95, Space Invaders DX, Super Space Invaders 91, Speed Rumbler (x2), Splat! (x2), Sprint x2), Spy Hunter (x2), Spy Hunter 2 (x2), SRD: Super Real Darwin, Star Force, Strato Fighter, Street Fighter (x2), Street Fighter 2 (x2), Street Fighter 2 Champion and Hyper Fighting (x2) (cmon, they are more or less DLC for SF 2.  Super SF2 is about the only one I would genuinely say is more than just a patch file IMO.  But I will make Champ and Hyper a title.), Super Street Fighter 2 Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Hoop, Strider (x2), S.T.U.N.
Runner, Super Breakout (x3), Super Gem Fighter Mini Mix, Super Off Road/Super Off Road Track Pack (Ivan Ironman Stewart's Super Off Road), Super Quix, Super Sprint (x2), Super Zaxxon, Swimmer, Syvalion, Tac/Scan, Tecmo Bowl, Tecmo Cup, Tempest (x3), Three Wonders (x2), Thunder Blade, ThunderFox, Tiger Road, Timber (x2), Time Pilot, Tokio, Toobin (x2), Total Carnage (x2),Tower of Druaga, Trojan (x2), Tube It,  Two Crude Dudes, Up'n Down, Varth (x2), Violence Fight, Vindicators (x2), Volfied, Vulgus (x2), Wacko, Warlords (x4), Wild Western, Wizard of Wor (x2), Wizard Fire, Xenophobe (x2), Xevious (x2), Xexex, Xybots (x2), Yie Ar Kung Fu, Zaxxon, Zektor, Zoo Keeper


Neo Geo: Art of Fighting (x2), Art of Fighting 2, Art of Fighting 3: Path of the Warrior, Baseball Stars 2, Burning Fight, Fatal Fury (x2), Fatal Fury 2, Fatal Fury Special, Fatal Fury 3, King of the Monsters, Last Resort, Magician Lord, Metal Slug (x2), Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5, Metal Slug 6 Neo Turf Masters, Samurai Shodown (x2), Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 6, Sengoku, Shock Troopers, Super Sidekicks 3: The Next Glory, The King of Fighters 94, Top Hunter: Roddy & Cathy, World Heroes (x2), World Heroes 2, World Heroes 2 Jet, World Heroes Perfect

WHEW!  That is a hell of a lot of games!  And I am not exactly sure the information online is correct but honestly this is already a mad project!  Sadly now some collections I might want like the SNK 0 which was a Japan only PSP release covering SNK's Pre Neo Geo arcade titles has shot up to a 200ish dollar game are not in the cards.  Other titles like the King of Fighters collection I see little need for but who knows?

NEXT TIME IT IS PC COLLECTIONS. So more repeats of Atari 2600 and Intellivision games, plus a lot of non repeaters.



Thursday, June 1, 2017

Linksception : Or how old golf computer games treated customers like human beings.

  For those not in the know, Links was a long running series of computer golf simulations from Access Software who sublet their work to Microsoft, got bought out, and ended on the X Box original.  Yes, the series of super important electronic golf games that started on 8 bit microcomputers as Leaderboard in the mid 80s ended about 20 years later.  While some of the Leaderboard games had console platform ports, Links itself went from 1990 to 2002 (with a 2003 year date in the game) as a PC series that was famous for the sheer volume of courses released and how amazing the graphics were.

  We are both going to see Links going through five iterations and how a course from the original Links (albeit the CDROM budget rerelease.  In 3 cases my boxed copies of these games were later versions with some bug fixes or CD/Special Edition versions.) is still legal and playable throughout every game I have!

(Click for bigger if you need to and the image permits.  I tried to screencap mostly from my Windows 7 rig but some were on the square monitor 98se machine or photographs.)
While as mentioned the Leaderboard/World Class Leaderboard series is where the Access golf games began, Links is where it got SUPER popular.  Here we are at the white tee at Firestone.  For 1990 this looked amazing.  And it ran on 286 machines with VGA graphics.  

Yes a Windows 98se machine that was originally an XP machine (thus pretty much capable of running all 9x software at top speed if not beyond thanks to its specs as an Athlon 3200 CPU with a decent ATI card for 2004 and the whole ever increasing system hog thing Windows doing not being as big a deal.) is running Dosbox.  I sort of need it to transfer files over thanks to issues in LS 1998 when we get there.

The CD case back showing what they have to say about the game.

The next installment in the franchise was 386 which later became Pro CD.  My version has some Windows 3.1/9x support to the original DOS program which is handy.  Plus golf and golf computer games tend to be things rich older guys care about so not requiring to drop to DOS on their fancy machines was a good feature.  But belying the age, the conversion of old courses required a different program on the disk plus entering text commands.  So you needed the manual to really do it.

And here we have the same course, now converted over and running around twice the resolution.  Cool!  It is still a pain to see the course layout while actively playing but given the technology and resolution size it is kind of understandable.  Kind of.

Yes the attentive will see the included courses are on the Course Libraries.  Meaning two of the volumes they advertise are really four courses.  I guess?  Hooray?

One of the funnier bits of old OSes on newer machines and older software is getting "System Information" screens showing something reliable.  In many cases they have no idea what the hell is even going on and give inaccurate information.    And each time you check you get something DIFFERENT.  Like this time I got the info above.  Next time I got lower, a different time higher.

LS 1998 was a bit nicer having a conversion program within the program itself instead of off on its' own.  It also has absurd resolutions for the time that I am unaware if my old flat CRT monitor can even handle.

Because of the age and era you could even leave courses and other content on the disks.  Now with modern machines and the like space is approaching infinite for old stuff.  (Provided you aren't a pirate or doing massive amounts of audiovisual work on your machine as well anyhow!)

In LS 1998's case, some courses were pre converted on one of the multiple CDs the game came on and merely required the disk to verify you bought the old content.  Or in a case or two it wasn't converted over and you had to go without.  

Firestone keeps getting a bit prettier though!  Sadly I had a bit of a derp moment with tee selection and was at Blue for 98 and 2001.  You get the idea though.  We have evolved to the interface taking up less of the screen.

The last of my "Big Box" era Links games.  This one has more propaganda in the front opening flap but let us just pretend you are a normal lazy person and just look at the back and that is it.  (The same situation will apply to the last two boxes.  I can't be arsed to scan six more images of ad copy.)  Also the front of the box has a foil sticker saying it really does 1800x1440 resolution.  In a game from 97/98.  Yeah.  

2001 is almost a beta version of 2003 so they tend to be very similar though 2001 uses older 2d video styled golfers and hasn't added in the Real Swing form yet though it does have a different analog styled swing mode.  So basically we now have actual course data being imported though we need to take the CRX files from the LS 97-99 days  and get them converted with this program to CRZ.

2001 isn't as good as 03 so I merely installed all 1.5 gigs of it to take a couple screenshots and had to patch and download a NO CD crack because of an issue Microsoft was aware of where the copy protection didn't work with all CDROM drives.

Now it looks more or less like 2003 does although not quite as good.  And finally a nice overhead view of the hole on screen as a default that you can aim on and leave up.  You don't see the maps on the earlier screenshots because it wasn't a default.  In some editions it could be a preset window cutting your view down, or a thing you brought up with a button to look at then closed.  Which is annoying.

There is a joke about YOUR MOM'S BOX here but I can't think of a clever one...

My version of 2001 was a Championship Edition so what I spent 10 bucks shipped for got me lots of good content to bring forwards into 03.  (See I only owned Links, LS 1998, and 2003.  Some dumb idea made me get for 10 shipped and boxed 2001 CE, and PRO CD.  10 each is GOOD VALUE!)

Pre getting 2001 in the mail I had this many courses to play with.  Now including some free courses (and a couple patches from Linkscountryclub.com) I have THIRTY.  30 courses of golfy goodness!

All praise the REAL TIME SWING.  At least on one of the easier modes.  My mouse space isn't that large!  But said patch gives me lovely 1080p resolution.
Obviously courses designed from the ground up for later editions are going to look much better though.  More variations in terrain and all that.   Plus we see the Real Time Swing results.  I kinda hooked it here...

 My skills have gotten better though.  However in the easier mode I am in while swinging the ball isn't quite as sensitive as it is in harder difficulties the AI opponents in the various modes are also not as good either.  I kind of wish I could have slightly better opponents while also having a slightly more lenient swing.

 And the final box back before EA basically became the only real Golf game maker of note.  

Hopefully everyone enjoyed this little trip down Video Golf Memory Lane and can appreciate the fact much of the content from the original Links was able to be played in every game after that.  (Well that I own.  I don't have all the LS year games and I am honestly not sure I need them.  30 courses is a TON of content.)

A shame most game makers don't do things like this when possible.














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