Since I have a 1500 point Warhammer Goblin army to attempt to have some semblance of painting done for next week, I will make this brief.
Wednesday 9IN, Starfury, and myself went down to Sarge's. Stuff was purchased. Cars hiding behind trees were backed into. A quick game of Federation Commander had 9IN use a Klingon Battleship, while I took 3 Kzinti Frigates and a Cruiser. A frigate and the cruiser died, and the Klingon ship was swarmed with an unhealthy amount of drones. We called that fight then, though it looked as if neither side was gonna have anything resembling a major victory. A 2 on 2 1500 points per player 40K game happened next, with Starfury on my side and 9IN teamed up with the Chaos Demons player and his pile of unfair rending cheese. If nothing else, 5th edition 40K will take that down a peg into something more reasonable. At least I hope so. Admitted, it wasn't a giant loss, but once the Demons showed up units stopped existing.
Thursday it was over at Pico's with 9IN and Starfury along. A rather close fought game of Nexus Ops happened, with 3 out of 4 players being within striking distance of winning the game. Pico and I got into a really stupid duel over one bit of land which mostly sucked our forces dry, he eventually keeping the territory at great cost. This left Starfury to his own devices where he mostly stomped on 9IN and won. With this and Twilight Imperium as evidence, I would say making any sort of deal with Starfury in a victory points type boardgame should be AVOIDED AT ALL COSTS. It gives him the win every time. Then we did some Silent Death, with 9IN on my side. The other side had too many elite pilots and gunners in excellent Star Wars ships which mostly trounced us. While I had the largest single ship in the fight, a Star Raven, it was constantly over estimated by the opposing side who always got to shoot at it first, with a 360 degree arc weapon that basically nullified any armor advantage my ship had, the Star Wars only Ion Cannon. Of course, my awful damage rolls and bad damage control rolls didn't help any. I think we did make a mistake with missile rules. Its a High damage rating weapon, which means you roll X number of attack dice. In missile spreads you roll 5d6 or 10d6 to hit. This means if there are multiple high numbers (6s in this case) they add together. We did not do this. This probably would have killed off both Y Wings that were causing me so much trouble. Missiles are just as deadly as the Star Wars Ions, just in different ways.
A blog about tabletop hobby and or strategy games, with a side order of electronic turn based goodness here and there. Now with tons of retro gaming content both electronic and tabletop. Also with 20% more self loathing douchebaggery!
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About Me
- Captain Rufus
- Southeastern CT, United States
- I like to play nerd games! I am a nerd! Join our nerd ways at https://www.facebook.com/groups/112040385527428/
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