So why not smoosh together some Rogue Trader and 2nd edition 40K stuff, print out the bits I like, and make a RPGish campaign ala my old Silent Death Star Wars TIE Fighter campaign?
I have all the minis one would need, I have all the books. Being the GM means I can cut out all the stupid, the overcomplicated, and the cheesy from RT-2nd ed and make it a quick and fun RPG Lite experience!
Let's get the party started!
(Note this will be added to as I get around to bringing in more factions and as we possibly find what works and does not.)
Also currently the army lists are from the "Black Codex" that came in the 2nd edition box. Cheap, balanced, fun, and portable.
Warhammer 40K RPG Battle Campaign
The Imperium is dying. A Daemon Lord known as “Gideon” attacked
Holy Terra. While he was defeated and the most Blessed Emperor still
guards Mankind upon his Golden Throne, foul Xeno forces used the
battle as an excuse to all but vaporize everything else upon the
planet.
Psykers screamed, reality warped, and many heretics say the galaxy is
“back as it should be”.
The Imperium needs valiant units of Space Marines, Imperial
Guardsmen, Adeptus Sororitas, Inquisitors, Assassins, and Arbites to
protect the Imperium in our most desperate hour since the time the
Emperor walked amongst us.
Rebellions need to be put down, ships retaken, the cleansing of taint
throughout the galaxy.
Small teams will be formed and sent out. Capture lost and stolen
technologies. Put the heretic, the mutant, the unclean to the
cleansing fires of the Emperor's Will.
Basic Concepts:
This
will be a quasi RPG miniatures campaign where players control at most
2-3 squads of 2nd
edition Warhammer 40K Black Codex Imperial (and optionally Squat &
Eldar though with some tweaks it could even be used to run Ork or
Chaos campaigns. For our initial purposes we are presuming Imperial
however.) forces with a Champion
level character as each player's avatar within the game, either in
direct command of a squad, or as a separate character commanding his
or her forces. (Allowing for such things as a Chaplain or
Librarian.)
Rules
will be a hybrid of 1st
(Rogue Trader) and 2nd
edition 40K with the odd thing nicked from later editions. The 40K
universe will be closer to its original Rogue Trader era settings as
the initial story concept basically says that when Terra was attacked
reality subtly shifted though few people know about it.
Players
will earn points to make their forces somewhat larger in size but in
general each player will never have more than 500 points of 2nd
ed 40K forces. Their characters will potentially level up 5 times, 2
times into Minor
and Major Hero
statlines, and 3 more which will be options to gain special perks and
equipment.
Characters
will also have Destiny
Points
which will be used to survive otherwise fatal events, or which get
removed upon failing missions.
Game Session
Outline
Players
will be given a mission to complete by the GM. They will then go do
said mission. If successful they gain an Experience Point. If not
they do not plus lose a Destiny Point. (Usually.) Upon winning if
possible rolls are made to see what they recovered from the
battlefield and what happened to their troopers who may have fallen
in battle. After this Requisition
Points
may be spent to replace fallen troopers or to buy new ones up to the
maximum level of Force Points that player has.
Character
Generation:
In
general each player has 330 2nd
edition 40K points to build his force. If a Champion
class character is chosen it may be the upgrade or normal choice for
a squad. If he or she is not the command upgrade for a squad, the
purchased squad can NOT have the Champion upgrade.
No other characters may be purchased at creation. (So if you start
out as a Veteran Sergeant in a Space Marine Scout squad you could not
use your extra points for an Apothecary.)
Each
player has 330 Force
Points
for the maximum size of their force in combat. Any additional points
not spent or gained during play are part of your storage called
Requisition
Points.
Force Points are the maximum you may bring INTO a battle.
Requisition is how much you have to replace casualties or buy new
units.
Force Points are increased through advancement.
Characters start with 3 Destiny Points.
Characters also gain 1 new Stat. Intelligence (INT). This stat is
5+1d6.
Maximum Force Size: No Player may have more than 500 Force Points.
Marine Generation:
Legal
Characters:
Apothecary, Champion Chaplain, Techmarine, Librarian Lexicanian.
Veteran Sergeant commanding a Tactical or Assault Squad.
Legal
Squads:
Tactical, Assault.
Legal
Support:
Rhino, Attack Bike, Marine Bike, Dreadnought, Razorback, Land
Speeder.
Legal
Wargear Cards:
Armor Piercing Ammo, Aux. Grenade Launcher, Aegis Suit, Bionic Arm,
Bionic Eye, Bionic Leg, Cameleoline, Combi-Weapon, Digital Lasers.
Force Axe, Force Sword. Frenzon, Haywire Grenade, Immune, Master
Crafted Bolt Pistol, Medi Pack, Refractor Field, Scanner, Seeking
Ammo, Targeter, Teleport Jammer.
Legal
Wargear:
Terminator Armor, Refractor Field, All Assault and Special, All
Heavy Weapons besides Multimelta, Terminator Heavy Flamer, All Scout
Weapons, Frag, Krak, and Plasma Grenades plus Melta Bombs, Force Axe,
and Force Sword.
Legal
Vehicle Wargear Cards:
Ablative Armor, Bulldozer Blade, Electro Hull, Grenade Cage, Heavy
Flamer, Searchlight, Storm Bolter, Supercharged Engine.
Imperial Guard Generation:
Legal
Characters:
Commissar, Tech Priest Engineer, Command Section, Veteran Sergeant
commanding a Tactical, Assault, or Rough Rider Squad.
Legal
Squads:
Tactical, Assault, Penal Legion, Rough Rider, Ogryn, Ratling.
Legal
Support:
Chimera, Sentinel, Leman Russ.
Legal Wargear Cards:
Armor Piercing Ammo, Aux. Grenade Launcher, Aegis Suit, Bionic Arm,
Bionic Eye, Bionic Leg, Cameleoline, Combi-Weapon, Digital Lasers.
Force Axe, Force Sword. Frenzon, Haywire Grenade, Immune, Master
Crafted Bolt Pistol, Medi Pack, Refractor Field, Scanner, Seeking
Ammo, Targeter, Teleport Jammer.
Legal
Wargear:
Refractor Field, all Assault and Heavy Weapons, Frag Krak and Plasma
Grenades plus Melta Bombs, All Special Weapons.
Legal Vehicle Wargear
Cards:
Ablative Armor, Bulldozer Blade, Electro Hull, Grenade Cage, Heavy
Flamer, Searchlight, Storm Bolter, Supercharged Engine.
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