(Click for bigger.)
I have so much awesome now to assemble and organize better! Now if we can just get Eli to sit down and bring out the gift I got him (A decent amount of Arcane Legions Romans.) and get a game on. I've had my force ready to go head to head since December!
Hive Fleet Mustafar has now gone into Epic scale so I can now run 3 player mega games of Epic that will take all day long.
ROOOOOOOOCK!!!
Edit: If my quick perusal of the Epic Tyranid force org charts are correct:
See, if my understanding is right, the Tyranids use these hex tile force cards. Each card has an arrow on it. You can attach an arrow to an arrow only. For the Nids, only the Warriors, 2 Dominatrixes, and the Hive Tyrant fit this role. The 10 stands of Warriors equal 2 tiles. (My Brood mention in the comic is just the actual number of bases. 5 stands make up a unit card in most cases.) Each Tyrant or Warrior allows 3 units to be attached to them, and the Doms allow for 6 as they are the true force commanders.
Thus each Dominatrix can have at least 6 units attached to it, or if you somehow have a LOT of Warriors and Hive Tyrants, it can blossom into a ridiculously large force. (I am sure there are command radii and things in the Nids and core Space Marine/Titan Legions rules that would make it foolish to be too big however.)
But this means if I can get one single Hive Tyrant, I can use EVERY SINGLE model Eli gave me, with just shy of 100 pieces on the board. See in Epic individual troops are nonexistent. Each base contains 1-5 infantrymen depending on their size. As mentioned, a unit will be multiple stands of these 5 man bases. So that 150 point Termagaunt (or Termagant by the naming conventions of the Epic edition in question) unit is a "squad" of 10 stands in this case, intending to be 50 Termagaunts which would be their own seperate model in normal 28mm Warhammer 40,000.
My 2 unit examples are above. (A bit blurry as the light is a bit bad in here at night. Camera isn't a fan of low light.) See the top hex group? I could pull out one of the red tiles, pop in a Hive Tyrant (see the bottom group tile on the 7-8 O Clock position from the center Dominatrix!) there, and put the 2 Termagaunt broods and the red tile back as the Hive Tyrant has 3 attachment points.
Its a little confusing at first, but I actually like the fiddly bits in Classic Epic for whatever reason. Its one of the reasons the GOD AWFUL Epic 40,000 came out like it did. They were going the opposite direction of the previous, somewhat popular Epic. See Classic Epic has a nice short rulesbook, especially if the absurdly large Imperator Titan and Ork Mega Gargants are not used. However the special rules and exceptions all the units have is quite intensive. Epic 40K made the core rules more complicated, but ultra simplified the units themselves. Apparently the Epic Armageddon ruleset is someplace in between the two.
I could also buy the indie wargame "Future War Commander" which is a generic sci fi multi scale minis game I could use all these minis for as well, giving me Tyranids vs Chaos vs Space Ork vs Ogre/GEV forces vs Battletech vs ect.
But its a 50 dollar rulesbook for a niche market though its spoken of quite highly. Perhaps if I knew people using the ruleset I would try it. However I don't, so its classic Epic for me.
Now to reread the rules and try to rope some people in. And assemble a TON of adorably wee Tyranids.
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