See as I have mentioned there is this D&D Encounters program going on at some funnybook stores.
Many folks are intrigued about Gamma World and would like to play an Encounters suite for it.
I have come up with an idea for a series for it and want to share my ideas with you all. Its silly, its goofy, but its Gamma Worldy. Plus with a few tweaks it could be even more ridiculous or much less silly.
Here goes!
I need some thoughts on a D&D Encounters like Gamma World idea I came up with.
It might be a bit TOO silly and ridiculous so I need some sounding boarders.
The basic setup:
The PCs have to first protect a village of friendy Dragon Quest like Slimes who live in a Santa's Village type amusement park. (There used to be one in New Hampshire IIRC. Post apocalpytic New Hampshire seems like a goofy enough place for a set of encounters..) From the Nazi Bunnypeople. (Forgetting their proper name.) Who will be commanded by Supreme Grinchinfurher Hans von Hoppitus and his WW 2 vintage German tank.
It involves fighting off said WW2 tanks, monsters in radioactive sewers, and helping to find parts to power giant animatronic Christmas robots and Winnebago that has AT AT type legs and crab arms. To fight the Nazi bunnies. Also a giant factory with evil nanobot mecha gets involved somehow.
First arc involves PCs being somehow in the Slime Christmas village when the Nazi bunnies attack and they have to fight them off.
They will then be hired to go and see where the baddies were coming from, finding a camp with big ass artillery guns being set up which will blow the village to bits.
This being Gamma World the PCs will probably want to help the Slime Village as opposed to letting the eternal sounds of Christmas music and incredibly twee Slimes be destroyed. A frontal assault will be shown not to work as the bunnies have already set up trenchwork and minefields.
Returning back to the village they will be informed of an old sewer system that leads from underneath the town and heads in that direction towards an old sewage treatment plant that the Slimes are afraid of because it is a place of technological terrors. (Foreshadowing!)
Obviously the sewers become a little dungeon crawling with various critters, toxic waste causing all sorts of fun terrible things with failed DEX checks, and maybe even opening a storage cache and finding a horde of animatronic 2 meter tall penguins that could possibly be used to help smooth out the area. Out of control noise making penguins that will act like wind up toys do and only vaguely go in the direction they are pointed.
Finally sneaking from the sewers brings them right inside the bunny camp and they destroy the artillery before the Supreme Grinchinfurher Hans von Hoppitus and his WW 2 vintage German tank show up. Will he act like Colonel Klink on a sugar high? Oh yes he will.
(You see Hans HATES Kitty Cats. The Slimes being annoying friendly and nice are friends to the kitties and have many cats roaming around their village. Hans does not like this. And all that Christmas music pisses him off. Thus he will destroy this collective of holiday cheer and kittens.)
However tanks are slow and Hans is dangerous but incompetent so they have time to prepare for his potential next attack.
The lead scientist of the Slimes, Doctor Blobby (see my character build a couple pages back) has an idea. There is an old Winnebago in the parking lot amongst a few other automobiles. With some of the animatronic parts both found in the sewer storage area and around the park he MIGHT be able to build a mecha to fight off the tank. But he will need bits from the Treatment Plant.
The PCs then go to the plant and fight off some AI robots who have turned it into the Lite Beer version of every mechanical terror fortress ever and recover the parts Doctor Blobby needs.
The final battle will have the PCs holding off the bunnies till Blobby can finish his machine.
MECHABAGO. The Winnebago with AT AT like legs and a pair of giant crab claws.
They will be fighting off troopers in this final battle as a WW2 tank commanded by a psychotic Nazi bunnyman is fought off by a Winnebago with legs and crab claws. Both machines end up going kerplunk and the Grinchinfurher and his cyborg minions who drove the tank (leads to a new adventure perhaps?) must be finally stopped before they escape to plan more anti kitty things.
A blog about tabletop hobby and or strategy games, with a side order of electronic turn based goodness here and there. Now with tons of retro gaming content both electronic and tabletop. Also with 20% more self loathing douchebaggery!
Showing posts with label Adventures. Show all posts
Showing posts with label Adventures. Show all posts
Thursday, November 18, 2010
Saturday, January 3, 2009
I've got a playtest adventure idea in mind for my game system!
Which I am now calling the Adamythryl Engine! (Ooh... FANCY! And there are no Google hits for the name! And only a few for another spelling of it. Funny, I thought I made that unimaginative metal up when I was 13-15 or so!)
But here is a teaser for the first adventure:
"We Can't Stop Here, This Is Goblin Country!"
In a post armageddon Earth where the foul forces of the child of Tiamat, Vedaan has been defeated, the fantasy world of Narfindor merged with Earth, as if it was destined to all along. Now 2 years later people are slowly coming to grips with their altered world.
In Las Vegas a tribe of the formerly nomadic desert warriors known as Orcs have decided they like this civilization and money thing. The formerly subservient but cruel Goblins learned quickly that lots of submachine guns make up for any strength advantage the more balanced Orcs may have once held. Warmaster Duggie with the help of his "Big Camel" has brought Vegas back under the control of the Mob, run by him. (Dissenters get fed to the camel. Who is not a camel. Nobody who has met it has returned to tell the tale.) In one of the early battles a major warlord sent to quell the Goblin rebellion was knocked out and heavily injured. Waking up near a pirate themed casino he remade himself into Hooked Pete the Pirate, and reforged his soldiers into dune buggy driving privateers, taking a number of casinos for themselves.
The Goblins control most of the city, and have Trolls stationed at the Hoover Dam all but controlling power. However without a steady supply of everything the jewel of the desert will fail, and while Mobster Goblins won't keep gamblers away, the lack of supplies due to Orc land piracy will!
An uneasy peace has been forged, but both sides want the satisfaction and honor of controlling the entire town.
The players join in here for whatever reason. Are they working for Vizier Araj Val who wishes to see the Orcish people continue to be mercenaries and travellers, embarrassed at what some of his people have become?
Are they journalists sent to report on this strange new state of being for what has always been one of the biggest freakshows in America?
Are they simply travelers who have heard about the tiger patterned Mer exotic dancer whose beauty and movements helped make Duggie's casino the king of the Strip?
Are they special operatives sent by a US government stretched to its limit after fighting demons, monsters, and dealing with the kinds of racial friction one would expect from having people from a fantasy world appear out of nowhere after what many thought was the end of the world?
In the post Armageddon Earth, anything is possible!
Starring our pregenerated cast of explorers:
Father Tim Greyson, a pistol packing Priest who saw things during the war that made him question how he followed his beliefs.
Tyrone Williams, who thought his mean streets were filled with terror and violence until he saw monsters, and saw that unity could bring people together.
Mary Flanaghan, a school teacher who learned that even the creatures that gave her students nightmares could be defeated by a little faith, and a BIG hammer!
Josh Garcia, an ex Coast Guardsman who still has survivor's guilt for the fall of Los Angeles.
Tracy Wagner, a college art student "finding herself" after a vampire coven decided her school wasn't going to get back to normal after the war.
I would say more, but then I would be spoiling more than I already am!
But here is a teaser for the first adventure:
"We Can't Stop Here, This Is Goblin Country!"
In a post armageddon Earth where the foul forces of the child of Tiamat, Vedaan has been defeated, the fantasy world of Narfindor merged with Earth, as if it was destined to all along. Now 2 years later people are slowly coming to grips with their altered world.
In Las Vegas a tribe of the formerly nomadic desert warriors known as Orcs have decided they like this civilization and money thing. The formerly subservient but cruel Goblins learned quickly that lots of submachine guns make up for any strength advantage the more balanced Orcs may have once held. Warmaster Duggie with the help of his "Big Camel" has brought Vegas back under the control of the Mob, run by him. (Dissenters get fed to the camel. Who is not a camel. Nobody who has met it has returned to tell the tale.) In one of the early battles a major warlord sent to quell the Goblin rebellion was knocked out and heavily injured. Waking up near a pirate themed casino he remade himself into Hooked Pete the Pirate, and reforged his soldiers into dune buggy driving privateers, taking a number of casinos for themselves.
The Goblins control most of the city, and have Trolls stationed at the Hoover Dam all but controlling power. However without a steady supply of everything the jewel of the desert will fail, and while Mobster Goblins won't keep gamblers away, the lack of supplies due to Orc land piracy will!
An uneasy peace has been forged, but both sides want the satisfaction and honor of controlling the entire town.
The players join in here for whatever reason. Are they working for Vizier Araj Val who wishes to see the Orcish people continue to be mercenaries and travellers, embarrassed at what some of his people have become?
Are they journalists sent to report on this strange new state of being for what has always been one of the biggest freakshows in America?
Are they simply travelers who have heard about the tiger patterned Mer exotic dancer whose beauty and movements helped make Duggie's casino the king of the Strip?
Are they special operatives sent by a US government stretched to its limit after fighting demons, monsters, and dealing with the kinds of racial friction one would expect from having people from a fantasy world appear out of nowhere after what many thought was the end of the world?
In the post Armageddon Earth, anything is possible!
Starring our pregenerated cast of explorers:
Father Tim Greyson, a pistol packing Priest who saw things during the war that made him question how he followed his beliefs.
Tyrone Williams, who thought his mean streets were filled with terror and violence until he saw monsters, and saw that unity could bring people together.
Mary Flanaghan, a school teacher who learned that even the creatures that gave her students nightmares could be defeated by a little faith, and a BIG hammer!
Josh Garcia, an ex Coast Guardsman who still has survivor's guilt for the fall of Los Angeles.
Tracy Wagner, a college art student "finding herself" after a vampire coven decided her school wasn't going to get back to normal after the war.
I would say more, but then I would be spoiling more than I already am!
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- Captain Rufus
- Southeastern CT, United States
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