A blog about tabletop hobby and or strategy games, with a side order of electronic turn based goodness here and there. Now with tons of retro gaming content both electronic and tabletop. Also with 20% more self loathing douchebaggery!

Showing posts with label Ravenloft. Show all posts
Showing posts with label Ravenloft. Show all posts

Monday, September 10, 2012

My Ravenloft Collection

And it is time for another suite of mediocre collection pictures (mediocre because I don't exactly have a professional lighting rig and its either giant flash flare or slightly faded pictures even though its right by the light..), this time covering my most beloved RPG setting ever: RAVENLOFT.  Based off an AD&D module of the same name from the early/mid 80s by Tracy and Laura Hickman (of Dragonlance fame), it is a demiplane of gothic horror, where powerful darklords control domains that both torment and make them incredibly powerful for eternity, or until heroes can end their curses forever.  Its a realm where people and lands from throughout the D&D multiverse can be brought into it.  And I love it.  Between the whole fantasy gothic horror setting and Steven Fabian's evocative artwork in most of the early books it just WORKS.  

Now let's see what I have eh?


My collection of novels.  Outside of the hardback "I, Strahd" by PN Elrod I read on the train to my ship in the Navy (and sadly lost) these are all of the novels up to the 15th or so in the line.  I remember really liking them, especially for being so dark and in most cases not having happy endings at all.  For D&D novels they were pretty good at melding horror and fantasy.  I wished I had more time so I could reread them.  And more money so I could get whichever ones I missed or lost.

 And most of my core rules for Ravenloft.  The original Realm of Terror boxed set that started it all.  Forbidden Lore was bought from a KB Toys clearance thing (clearance prices were the ONLY times to buy from them), while the other 4 books provide awesome extra information in the setting.  I especially recommend Darklords and Van Richten's Guide to Vampires.  They redid the Ravenloft setting twice more in 2nd ed AD&D times but I prefer to stick with the original version of the setting with Lord Soth still there and everything.

 Book of Crypts probably should have been up above but oh well.  The two Van Richten's Compendiums collect the series the above Vampires book is from into big books that are a bit cheaper to get, though they lose some of the awesome styling Fabian's art and the original Ravenloft book design had.  Hella cheaper though.  And if you care about the settting's metaplot it does make allowances to this.  I don't but YMMV.

 My general RL adventure modules!  House of Strahd is the redone version of the original 1st edition AD&D module with options to run it at a higher level as befits it if ran as part of the Ravenloft setting if you don't want to run it as originally done.    Ravenloft 2 was the second Ravenloft module.  I only own it as a legally purchased PDF from back when WOTC had them.  But its a lot cheaper and they did a good job on the scans.  Obviously I would get the Black Roses module as its about Lord Soth before Weiss & Hickman demanded Soth go back to Dragonlance so they could use him in their continuing series of killing off everyone from the Chronicles trilogy.  (Not that I am bitter about either part of that, nope.)  And then of course three other modules.  Vistani, the Indian setting as a module, and one involving those ever annoying Mind Flayers.

 And 5 out of the 6 modules that they used to modify the setting into what it would become, known as "Hykosa's Hexad".  They were kind of retconned into this though which is why the levels the PCs should be at really don't allow one to play them in the proper order as written.  But they are all packed with cool stuff and great maps and GM screens and whatnot.  TSR had really good production values back then and most of these modules are also fantastic for detailing wherever they take place in within the setting.  I still need the zombie module which completes the set even if WOTC made it a free PDF download.  Me and my stupid collector tendencies.

 And the 3.0-3.5 Ravenloft stuff I have.  Why so little?  It.. kind of sucks.  They changed many things for the worse even if White Wolf's "Sword and Sorcery" imprint had some hard core Ravenloft fans working on it.  See back in the 3.x days many D&D settings were licensed out to other companies to do.  This.. did not last very long.  Then what did WOTC do with Ravenloft?  Basically just that last book, Expedition to Castle Ravenloft.  Except.. it turned the original Ravenloft module into an expanded campaign.  That was a proto 4th edition style module where it was 90% battles against monsters with Count Strahd himself being turned into a ridiculous looking doofus that went from being a Lugosi Dracula which is what we all have come to know and love into something from the later "bishonen" Castlevania artwork that is so damned terrible there. The module just has NO SOUL.  (Yes the cover keeps Strahd mostly as we remember it.  He doesn't look like that in there.  Which we also see in the next entry.)

 And the first of a trilogy of 65 dollar big box cooperative RPGish boardgames using a version of the 4th ed D&D system.  This one of course taking place in Castle Ravenloft.  Its not bad and its good value for the money but it is far from the best RPGish boardgame ever made.  There is a reason I haven't picked up the other 2 games, or the new collectible (ish) PvP minis game WOTC has made that was also designed to expand these three sets.  (Also the price is part of it.)

The other pictures I have made smaller and more viewable (click for large as always), but these are the long out of print Ral Partha Ravenloft boxed set of miniatures I have, sadly loose, but primed in Armory Grey Spray Primer in one of the instances where the can didn't ruin miniatures for no reason.  The sculpts are all really good.  I should paint a couple of them one of these days.  While 25mm and slightly out of scale, I will use this Strahd mini when I play the above game rather than the stupid one it comes with.  I know, I know.  I am old and fear change or something.

And finally a setting/module for a subline in Ravenloft devoted to a Gothic Earth setting in a Victorian like timeframe called Masque of the Red Death.  I never bought any other products for that line and honestly I think it is only connected to Ravenloft as a way to sell it to people.  Its a very good book and it would be great for Call of Cthulhu 1890's play or any other Victorian era campaign that wants to use Count Dracula or Vlad the Impaler and Romania of that timeframe.  But.. its not really Ravenloft nor is the whole Masque setting outside of being about gothic horror.  I bought it for my Castlevania D&D 4th ed campaign that ended with a near TPK.  Its a LOT better of a book on that region and old Vlad Tepes than the Avalanche Press one that has their usual cheesecake skeevy cover and seems more infatuated with being creepy in the bad way.

(I also have both of the Ravenloft DOS era RPG computer games but they are shown in those collection pictures.  Also I have the Ravenloft Appendix Monstrous Compendium but its in the MC binders as it should be.)

So there we go, more of my game collection covered.  As always I hope this will inspire folks to share their collections or discover something they would like that they missed in the past.
Next time?  Let's engage our chain fire system and fire the main gun!



Thursday, September 2, 2010

Castle Ravenloft First Look!

As always, click the pictures for larger if you need it!














Let's hope WOTC will replace that page.  I can BS my way through the tile issue with a little random die rolling (when the broken tile/counter comes up, roll a d20.  On a 1-6 this is the tile used.  On a 7-20, its the NEXT tile.  This means you only sort of know when it comes up as there is only a 30% chance of that tile being used when it comes up in the stack.) but let's face it.  For a 65 dollar game I bought at MSRP, it shouldn't have happened at all!

(Or for an even simpler solution to the tile issue:  Put a slip of paper covering the counter/tile stack and take the top one off.  I will know for sure when I read the rules for tonight, but it looks like you draw the top tile/counter and reveal/play it immediately.  This would solve things easy.  But again.  Shouldn't have to.)

Wish me luck at getting it replaced!

Monday, December 14, 2009

Quick Selection: My Top 5 Campaign Settings

Over at RPGsite they asked folks what their top 5 RPG settings were.  Obviously this means published ones and not homebrews or using other entertainment IP that hasn't had an official RPG version made.

I didn't have to think hard and came up with my 5.  Here they are.  I won't go into massive detail about them since in many cases you ALREADY know the settings, or should really do some Googling and Wiki action to know more.


Ravenloft - (Black Box era) Best dark fantasy world ever. Its a funhouse prison. That's not fun. Even the guys with ULTIMATE POWER are miserable. They are more damned than everyone else, they just don't quite realize it.  Basically Ravenloft is a demiplane in the D&D multiverse.  There are "powers" there looking for beings of great darkness and passion.  They will trap these beings and give them their greatest wish while also giving them their greatest fears, effectively making them prisoners in a hell of their own devising.  These beings now have immense power in a land made especially for them, but they are trapped and tormented for eternity.  A vampire who became such when he killed his younger brother on his wedding day to a woman the vampire was in love with as well will constantly learn of reincarnations of the woman who will ALWAYS escape his grasp, usually by death.  A great warlord will have utter and complete dominion over his lands, but will never be able to defeat or even step into a nearby land.  Yet innocents are continually brought into these dark realms and must either escape or learn to fight against nearly impossible odds.

Star Wars - (KOTOR era best, but all main eras are valid) Its freaking STAR WARS. Its always awesome, even if the movies sometimes had... issues. Swashbuckling high adventure with melodrama and cool technology.  If I really need to describe why Star Wars is awesome, you don't belong on my blog.  Or you REALLY need to be here so I may bless you with my wisdom to save you from your miserable soulless existence.  Seriously.  STAR WARS.  KOTOR era is the coolest as you have tons of Jedi, cool invading enemies in the Sith and Mandalorian empires, wisecracking homicidal assassin droids, and it being so far before the main movie era of Star Wars you can really do anything you want and it won't affect anything.  Plus not in the shadow of the Skywalker clan is always a good thing too.

Battletech Inner Sphere (3000-3065) Sci fi with robots, Machiavellian politics, and a wide variety of interesting campaigns, from near Mad Mad scavenging to high tech high stakes politics where the guys in the big robots are just mostly pawns. Ignoring the fact that while AWESOME giant robots aren't feasible combat weapons, Battletech is one of the best hard sci fi universes out there.
Provided we pretend the timeline ends after the FedCom Civil War anyhow...  Mankind has colonized much of the galaxy.  And brought war and greed with them.  No matter what happens, humanity cannot stop doing inhuman things to satisfy their base needs.  Just now entire star systems' worth of people suffer and die and fight for their freedoms instead of countries.  The scale of war has changed, but humanity has not.

Chaos Earth - Its Rifts. DURING THE APOCALYPSE. What good is all your bad ass technology when everything you ever cared about is dead, dying, or about to be removed from existence? Massive carnage on a global scale, yet there isn't any time to grieve as... THINGS are coming out of portals, probably from Hell and just making the few survivors into a buffet. We aint got time to cry. Let's save people till we can't. If this is mankind's last days, what sort of person do we want to be in them?  Nuclear war has caused massive upheavals in the planet, as ley lines of magic crossing the Earth have been enhanced by the death of limited nuclear war.  But the energies of death make the lines more powerful causing massive change in the planet and more death, causing the ley lines to get even more powerful.  And where these ley lines cross creatures from other dimensions have now found open gateways onto Earth.  And a planet undergoing massive, multiple cataclysms is a planet ripe to be harvested...

Robotech Invid Invasion - Bad enough Earth had a global civil war, and suffered through 2 alien invasions we BARELY beat back both time, but now a third invasion has happened and this time the aliens are in fact ALIEN to us. They won, and are using us as slave labor or as tools for experiments. They CAN be fought, but are you smart enough, resourceful enough, and tough enough to fight back? Earth lost. Its time to take it back, or at least leave one humongous repair bill for those big metal buggy bastards.  The Invid invaders might have mechanical robots, but so do we, and maybe where armies failed, small bands might succeed in guerilla warfare.  Its almost like the French Resistance in World War 2, except our resistance efforts are against a worldwide alien occupier.  And we have transforming motorcycle power armors and jets.    They are harvesting "Flowers of Life" that feed them and that power our mecha.  Let's show them Earth isn't their farm.



Also rans since its not fair to just list 5 awesome gamescapes to play in after all!


Bubblegum Crisis
1-2nd edition era Forgotten Realms
Call of Cthulhu all eras
War of the Lance era Dragonlance
Age of Apocalypse era XMen.  (Kind of a kludge as while there are multiple Marvel RPG systems, this timeline has never really been statted out officially for RPG play.  But who cares Age of Apocalypse is FREAKING AWESOME.)

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