A blog about tabletop hobby and or strategy games, with a side order of electronic turn based goodness here and there. Now with tons of retro gaming content both electronic and tabletop. Also with 20% more self loathing douchebaggery!

Showing posts with label Space Crusade. Show all posts
Showing posts with label Space Crusade. Show all posts

Tuesday, March 24, 2015

A quick bit of info on some of the Warhammer 40K boardgames.


My little current project to read and discuss 40K 2nd edition is also leading me to make a Something Awful Oldhammer 40K thread and of course the board games are going to come up.  So why not share some pictures and a little bit of info on three of them?

  The games I own are Space Crusade, Advanced Space Crusade, and Tyranid Attack.

  Space Crusade was my board game "holy grail" for many years until Ebay and a bit of money finally netted me a mostly complete and in decent condition copy of it.  I first learned of the game in Dragon Magazine when it and its' sister game (Hero Quest) were reviewed.  I am not sure I really even knew anything about 40K at that point but all the bits and gubbins in the box plus what the game was about sounded SO AWESOME OH SO AWESOME.  Sadly it never got released in the US nor did the two expansions bringing Eldar and Space Marine Heavy Weapons Platforms into it.  Which is honestly a tragedy because this game is great.  Not too complicated but with a lot of atmosphere and tension as your squad of Space Marines have to complete a mission and the Sergeant can level up and advance while doing so.  Unlike Hero Quest you control one of three squads of Space Marines.  The Ultramarines, Blood Angels, or Imperial Fists get to get stuck in and you can outfit your unit with various weapons that can be easily plugged into the models to fit your play style.  
  And of course another player takes control of the aliens on board the derelict space ship.  (A Space Hulk for you story nerds.)  And unlike that more famous board game, this one gives you Orks, Chaos Marines, Genestealers, and Necron units to fight against including a Dreadnought.  With more units to help and hinder in a couple issues of White Dwarf of course!  (And thanks to the Internet these rules are relatively easy to find now.  The expansions not so much.  Kind of like my efforts to get to play this game more than once every other year or so.)

(Click for bigger and apologies for the flash glare.  Detail over a bright spot.)
 One of the two English language box covers.  It had a couple of different names depending on where it was released with of course Germany being a killjoy and taking out the killing somehow kind of like an anime edited for US TV in the 70-90s.  (HFIL anyone?)

 LOOK AT THIS PILE OF RADNESS.  A massive board with doors and the like to make the ship variable in layout!  3d elements like bulkheads and said doors!  Hidden blip counters to keep you guessing!  Control tablets to record damage and battle honors!

One day I really do plan on giving this game a full review.  It is just so good!

And much like Hero Quest it got an Advanced cousin from GW themselves that used D12s and was a LOT more complicated of a game.  I passed this one up back in the day because it didn't have the toy value of what Space Crusade was.  The same with 1st edition Space Hulk.  Because I am stupid.
 Rogue Trader Tyranids and those silly poofy sleeve mohawked Marine Scouts!  

 More of that Oldhammer 40K art and the box back.  It has a simpler and funner game called Tyranid Attack which actually had a better variety of models in the box but both games have the same basic concept:  Squads of Space Marines (usually Scouts but both have rules for other forces.  GW gotta make that paper!  Except in a way where you want to give them money to make your game more fun and varied as opposed to obvious money grabs.  Also this is the kind of thing that got people playing the proper 40K game.  I mean you already have some models, why not go all the way?) enter a Tyranid ship in space and try to blow up critical elements of the ship that will break it so it is effectively crippled.  Both ASC and TA share map boards and some component pieces.  I have both games in the box as my TA was just the non minis components I got off someone in the mid 90s which means I could make mega hive layouts if I wanted to.

 On the left of each group of three scouts is the ones that came with these two games.  The middle metal guys are the late 90s metal scout models with the fellows on the right being the current plastics.  I think the metals are the coolest ones personally.  Sure they don't have the weapons loadout flexibility of the modern guys but they just look nicer to me.  I even modded two of them to carry the Heavy Bolters from their poofy sleeved ancestors so my set will be better looking.  (I am more than happy with the classic Tyranid Warriors though.  I love those models.)

 Using the same jigsaw styled lock on board connectors as Space Hulk (as far as I can tell my second and third edition copies of the game work with them.  Again, I don't have first ed SH.  Yet.) the board sections are generally geomorphic and can attach in a number of different ways to make different layouts.  The board art on the six layouts (with a 7th you could get from White Dwarf and glue to cardboard) are honestly a bit garish but it makes for some nice ooky corridors and rooms.  Sadly the designs can only be attached on correct side to side formations but a little finagling could maybe even split them into double corridors.  You just need to make a 1" or so connecting piece to fill in a gap.  There is quite a bit of flexibility though!  

 Even some info and paint advice on the sides of the box bottom.  

And a glamour shot of some of the other models available at the time, some of which I have never seen before like the Ancestor Lord and the Arbite with Power Maul!  I am loving that Chaos Squat in Power Armor too!

  I even have some of their electronic ports because my first experience with Space Crusade was a demo disk on a 1992 Amiga games magazine from the UK at a store that imported such things.  It is why I chose that issue!  Yet again it never got a US release but I did eventually get the PC DOS version imported on CDROM with Hero Quest's translation.  Have both of the PC Space Hulk ports of the old days though!

Not a bad game in the bunch here!  A couple that weren't perfect mind you but not a single bad title!

If you would like to see the Amiga port and maybe learn more about Space Crusade in a manner you can more easily play it well just go here and you can even see the other ports of the game:

(It doesn't seem as if the PC port got the expansion pack either.  Poopie!)

Here is an emulator screenshot of the Atari ST port.  The 68000 machine with normally 16 colors to the Amiga's 32 to the Genesis' 64 to the PC VGA's 256.  But ST emulation is generally easier than Amiga.  Also I wouldn't want to blind you all with the rather bright colors much of the DOS version I own uses.

Isometric view is mostly just for the limited animations in combat resolution.  Normally it plays top down.

  Now these are just some of the 40K boardgames made in the classic era.  I haven't shown 2nd edition Space Hulk here and sadly I don't own the hex and chit wargames they made, Space Fleet, Ultra Marines, or Lost Patrol even though I would love to own them.  I have the remake of Horus Heresy but I really don't count that as a classic era game even if it is a remake.  Much like 3rd edition Space Hulk even if it is an amazing game.

35 bucks for a 100 dollar game?  YES.

The back of the box.  Sexy!


  If you would like to see the same mission played in both of the editions of Space Hulk I own however, I have you covered:



Friday, November 30, 2012

Game Collection: Hobby Games Gone Computer

Yes.  My grand project continues!  As this blog is primarily about hobby gaming, one would think I would have many of the translations of hobby games that were brought over to the various electronic systems out there.

And I do.

But one machine had more hobby games than any other.

THE COMPUTER.

I guess computer gamers were a better and more receptive market for these sorts of games, and developers who might like to make such titles are also the sort that would play them more often, especially in the 80s and early 90s where much of the console development was taking place in Japan whose hobby game market is absurdly small and unconnected.

(Earlier consoles couldn't exactly do anything resembling a proper go of a classic hobby game.  Look at the Intellivision AD&D games.  Take the name off the box and you really can't tell what it is at all!)

And since my hobby games on console machines and portables will show up during said collection posts, the mighty computer platform gets it as a subgenre all to itself.  (Which also helps make my massive PC game collection a bit less massive in scope.  My living room is covered in boxes waiting to be photographed but even with the hobby games translations removed it is DAUNTING.)

Let's start with Battletech!  Crescent Hawk's Inception was one of the earliest Battletech computer games and one of Infocom's first non text adventure titles.  Made by Westwood Studios (they of the lazy Order of the Griffon D&D game on the TG 16 infamy) it is sloppy, lazy, and a bit of a failure that could have been good.  Battletech Powerhits contains this game alongside its RTS sequel (Crescent Hawk's Revenge.  It.. isn't very good.), and the first Mechwarrior game in glorious 16 color EGA.  Mechwarrior 2 is where the Battletech universe got made popular and the real birth of the Mech Sim subgenre.  I also have the cluebook, and the expansion pack.  Mechwarrior 2 Mercenaries was a standalone sequel that didn't involve playing a Clan Mechwarrior.  Mechwarrior 3 is another VS Clans game and not very good at all in my opinion.  The Gold Edition also contained the super rare expansion pack.

Activision ended up losing the BT rights to Microsoft who basically owns Battletech's IP now.  They made Mechwarrior 4 which was good, the Black Knight expansion which had an absolutely terrible story that turned all your party from 4 into cartoonishly evil villains, and their own Mercenary stand alone which was AMAZING and I have replayed it a ton.  They also made 2 mech packs for multiplayer games and a little use in the solo campaign.  (Other one in my BT megapost series.)  Mechcommander (Gold) was a RTS game based around controlling small unit tactics instead of the Command & Conquer/Warcraft style of base building.  Mechcommander 2 is the sequel.  I enjoyed both.

The Mech 3 Expansion and Mech 4 cluebooks I got cheap.  Mage Knight Apocalypse is an action RPG I got cheap just for the collection.  Magic Battlegrounds was a really interesting action strategy title.  The Microprose Magic game and expansion was an attempt to mesh an RPG with classic Magic the Gathering and almost succeeded given the tech of the era.  Heavy Gear 2 is a mech sim based on the hobby game and is the series Activision tried to use when they lost the BT rights.  It only got two titles so I guess we see how well that worked out.

Alone in the Dark & Prisoner of Ice are adventure games (the former being really the first Survival Horror game as we now know it) based on Call of Cthulhu.  Starfleet Command & 2: Empires at War are real time translations of the Starfleet Battles game but with a closer connection to normal Star Trek lore.  (3 is changed enough to not really be SFB at all.)  Ticket to Ride is the legendary boardgame with multiplayer options.  Realms of Arkania 1 and Drakensang are based off of the huge in Germany RPG series called The Dark Eye in English.  King of Dragon Pass is based on the Glorantha setting used in a number of RPGs and board games, Runequest being the most popular.  The GURPS Character Assistant is a character generator for GURPS.  That I no longer have as I traded it off for more Battletech stuff.

Now for Games Workshop translations!
Space Crusade is a near perfect to rules conversion of the not released in the UK Warhammer 40K game that was equivalent to Hero Quest.  Space Hulk however is a real time version of that game and suffers for it.  (As does the sequel below it.)  Final Liberation used the Epic scale without using any of the actual Epic rule sets.  Quite good even if it never got the planned expansions.  Rites of War was basically Panzer General's engine but you play the Eldar primarily.  Chaos Gate is sort of like X Com but you play Ultramarines fighting Chaos without the base building stuff.  Space Marine is a quite fun third person action game.  Sadly you play an Ultramarine in the solo campaign.

The Dawn of War RTS series!  1 and expansions are more of a traditional RTS game whereas 2 is more of a real time RPG where you control small units you upgrade and advance.  I enjoy both of them, though Dark Crusade and Retribution have the best campaigns as I can play Chaos all the way through a campaign.

Shadow of the Horned Rat & Dark Omen were early RTS games where there was no base building involved ala Dawn of War 2, Mechcommander, and Crescent Hawk's Revenge.  However they were both unfairly hard.  The basic design would lead into the Total War franchise though.  Hero Quest was.. Hero Quest but on a computer.  The original Blood Bowl was a poor translation of the tabletop game, being limited as hell with even a single sprite for every player on your team and no expansion rules content.  Mark of Chaos and its expansion were more modern and more enjoyable takes on the Horned Rat style of game.  Warhammer Online is World of Warcraft in the WHFB universe.  The new Blood Bowl and the Legendary Edition (Purchased at a discount online for owning original Dark Elf version so its just a DL file.) are better but not perfect versions of Blood Bowl as it really should have been the first time around.

Of course one franchise owned the computer game space more than any other:
DUNGEONS & DRAGONS
Eye of the Beholder 1-3 are good overall Dungeon Master clones.  Dungeon Hack takes the same engine and turns the real time first person dungeon crawl into a single player randomly generated roguelike.  Shadow Sorcerer is an odd isometric real time game using the Dragonlance original trilogy novel setting.  The Gold Box series is the legendary turn based AD&D 1st ed rules RPG, with Unlimited Adventures being a Do It Yourself maker.  That was somewhat limited in comparison to the 9 Gold Box titles...

D&D Stronghold is a weird real time kingdom simulator, the Core Rules is an awesome tool for AD&D 2nd ed campaigns with all sorts of neato stuff.  Masterpiece Collection contains multiple late DOS era D&D games.  Ravenloft series/engine, Dark Sun, the Al Quadim action RPG..  a good little value.  So much has been said of the Infinity Engine real time series I don't need to repeat it.  Daggerdale is a poor action RPG I only got because it was cheap.

And we finish it up with the modern era.  And the sought after Dragon Magazine Archives with the first 250 issues of that magazine on PDF.  Plus my original editions of Baldur's Gate 2, Icewind Dale 2, the turn based but flawed Temple of Elemental Evil, the real time Neverwinter Nights series, and the collection of it including the few expansions I missed out on.

Of course as always there are new pickups here and there, which given my wont tend to show up next to other games so just ignore those for the new hobby game titles:

These were a couple pickups I got from either the same seller, or around the same time frame.  The D&D Starter kit is both 3.5 inch floppy editions of the low level AD&D Gold Box games AND their clue books all original and complete.  I do not have Heavy Gear 1 as of yet but it and the Icewind Dale book were so super cheap I had to grab it.  (In my collection aims I try to get the clue books as well as the game.  I don't care as much for original packaging but I do want the manuals and stuff.)  The Ultimate Fantasy was another cheapie hook up that I primarily bought to have Fantasy Empires but getting legit CD versions of a couple games I already have does not hurt given how floppies tend to die.  (And the papers make the copy protection easier to get through.  While still having my original manuals for gameplay use.)

Sadly this AD&D pack is from Wizard Works and isn't as rad as the SSI collection.  While it is the original games there are no cluebooks included.  However they are also older games now on 3.5 disk which at least helps me put them on the original machine.  They each have their own manuals but they seem to be shrunk in dimensions and have the command summary cards combined with the manual.  Curious.  Renegade Legion Interceptor is a proper turn based version of FASA's "Machine Sheet" wargame that is even MORE spergy than Battletech (armor is now in blocks.  Weapons do different damage to the blocks.  Some a direct line internal.  Others melt like a divot into it.  Some dig in and expand.  Others peel off the top.  Yeah.) but works great in a computer version.  Sadly they never made the capital ship or tank game in computer format.

(Tell me this isnt the BEST ad for a game ever: )


One thing I have noted over the years is many of these translations didn't use the rulesets or for some reason took a turn based ruleset and made them real time.  I never understood why as it rarely translates properly.  I understand wanting to get the most people playing but.. the license is supposed to be for that product.  Why make something turn based real time?  Is it to get those people who won't play anything that isn't constantly moving?  Am I just that messed up and slow thoughtful games are just for losers?

I don't know.

Anyhow there are plenty of games left to buy both console AND computer plus a couple hand held titles.
(Let's not even start on the digital only titles.  One of the reasons I bought an iPad Air was to play Eclipse.)

There is this little mini post I am working on where I explain the basics of how to continue a retro collection without breaking the bank or screwing yourself over in glorious consumer whore-y bliss.  One of the parts of it that I will like even if I decide the main subject is too preachy is where I list the TOP X titles I want and why.  Since Hobby Games Gone Computer is sort of a sub collecting hobby of mine I may as well just list my top 5 future purchases for both computer and console here.

See part of this post I may or may not make in its current format says it is good to have goals to search for so these sorts of lists can keep you on some sort of track as opposed to running around like a chicken with your head cut off spraying blood all over the place.  So knowing WHAT I want most will help me get it in some reasonable timeframe.

Computer:

1: Tunnels & Trolls: Crusaders of Khazan: http://www.mobygames.com/game/tunnels-trolls-crusaders-of-khazan

I am a big fan of the tabletop Tunnels & Trolls game.  Of course I want the computer version!  Hell, I did the Kickstarter for the next edition of the RPG.

2:  War of the Lance:  http://www.mobygames.com/game/war-of-the-lance

It is a conversion of a long out of print and expensive D&D module.  Where you get to basically fight out the War of the Lance from the Dragonlance Chronicles trilogy.  I had it on the Commodore 64 back in the day.  I loved the Chronicles books as a teenager so it is also out of nostalgia.  And I do love me some massive turn based wargaming.

3:  Pool of Radiance: Ruins of Myth Drannor:  http://www.mobygames.com/game/pool-of-radiance-ruins-of-myth-drannor

The infamous game that is both known for playing badly AND messing up your C: drive if you uninstall it from the wrong place.  There is a jewel case version that proclaims it is patched and a lot better.  Also I have done some looking.  It is pretty damned cheap overall.  Its just a matter of getting the jewel case 1.3 edition version so I can actually play it for myself!

4:  Space 1889: http://www.mobygames.com/game/space-1889

It might be one of the first steampunk computer games.  Based off one of the first steampunk RPGs.  (Which I do not own.  I do however have the more fanciful but less gamey Castle Falkenstein.) From like 1990 or so.  Before everyone thought it was cool to hate the genre.  (Ok its mostly SA Goons who seem to despise it.)  For King and Country!  Fight the good fight for England!  Cool.

5:  Twilight 2000:  http://www.mobygames.com/game/twilight-2000

Its from an RPG I DO own.  Its basically post WW3.  While widespread nuclear war never happened lots of chaos did erupt and it is 80s as hell.  The default setting is the PCs being part of the US army in Eastern Europe.  US command basically says "War is pretty much over.  Y'all are on your own get back home any way you can".  Its basically a sandbox in a setting somewhat less miserable than The Day After.

Honorable Mentions: Megatraveller 1-2, the Renegade Legion Space Fighter games, Spelljammer, Descent to Undermountain, Birthright, Nuclear War, Heavy Gear, Buck Rogers 2, Dragonstrike, Crimson Skies, the Drakensang expansion, Realms of Arkania 2 and 3, Skyrealms of Jorune.

Console:  Console hobby games gone electronic are not as common but sadly tend to cost more given how consoles are more popular regardless of quality.  And sadly more hobby games on consoles become barely connected gameplay wise to the source material.  I just don't get it.  But when DO I?

1:  Baldur's Gate Dark Alliance 2:  http://www.mobygames.com/game/baldurs-gate-dark-alliance-ii

It is another of the genre that won't die: ACTION RPGs.  You know the kind.  Run through dungeons killing tons of critters Diablo style.  I enjoyed the original but this one tends to go for a bit more than I really want to pay for what it is.  And like half the hobby games gone electronic I want for console tend to be this sort of game.

2:  Advanced Dungeons & Dragons (Cloudy Mountain):  http://www.mobygames.com/game/advanced-dungeons-dragons-cartridge

This is the FIRST official D&D video game.  It barely resembles D&D in any way.  It is ok and generally cheap since the Intellivision isn't usually a sought after machine for gamers or nostalgics.

3:  Dungeons & Dragons: Warriors of the Eternal Sun:  http://www.mobygames.com/game/dungeons-dragons-warriors-of-the-eternal-sun

Its an original D&D game that is sort of the sister to the Turbografx 16 one.  Like it this title tends to share some art assets with other Westwood/SSI D&D games but it is more a hybrid game with Eye of the Beholder style real time dungeons and top down turn based combat and exploration in the overworld.

4:  Buck Rogers Countdown to Doomsday:  http://www.mobygames.com/game/buck-rogers-countdown-to-doomsday_

Its an SSI Gold Box game.  Only sci fi!  And uses a version of AD&D that TSR modified for the first more "serious" Buck Rogers RPG and universe setting that didn't take off because nobody cared about Buck Rogers in the late 80s and early 90s for any reason.  (Outside of people who hit puberty when the late 70s show was on.  And that had more to do with a future Silver Spoons cast member in tight clothing than anything else.)  While it is apparently a bit cut down from the computer version it removes the first person exploration for third person and anything I do not have to map is GOOD.

5:  Dragonstrike:  http://www.mobygames.com/game/nes/dragonstrike_

One thing that ticks me off is when the console and computer editions are not just tweaks of each other, but entirely different games.  If the Commodore 64 could handle the first person dragon flight combat, how come the NES couldn't?  Did they just decide the effort was worth making dumber games for the masses?  Could they not afford whatever memory mapper chips the cartridge would require?  It is a mystery.  One of many mysteries involving how the supposedly superior NES just couldn't handle games from the Commodore 64.  (And honestly sometimes vice versa.)  Computer ports just never seemed to fare well on the NES even if they became VASTLY more famous here.  (Wizardry, Ultima 3, Three Stooges, Skate or Die, Shadowgate, Maniac Mansion.. just to name a few!)

Honorable Mentions:  D&D Slayer, D&D Deathkeep, Iron & Blood Warriors of Ravenloft (one of the worst fighting games ever made next to that PS1 Star Wars game), D&D Heroes, Forgotten Realms Demonstone, Car Wars (Only sort of counts), Shadowrun SNES and Xbox 360 (terrible but there), Mage Knight on the DS.

Thursday, March 1, 2012

Some RPG and Boardgames I played in February

This comic isn't a review of mechanics or a proper storyline thing as I sometimes do.  I would just like to show off what I have been playing recently, and will then follow it up with a few comments.

It was do that or never actually make use of all these photos.










Getting all this fun and potentially more fun in the future took a LOT of work.  It took months if not years of posting online and on bulletin boards looking for players.  It took joining mailing lists and looking for interested folks.  It also took playing at a store as opposed to a home venue.  It also helps one of my players is a social butterfly and is utterly FEARLESS at talking to and inviting people to things.  I am more passive about it.

See we used to have a huge group, but we just met at a home to play.  We shrunk and shrunk and shrunk and never recovered to the point it basically fell apart.

Now some of us continue but play at stores and join in with other groups at stores looking to play new games and meet new people and not just do closed private games or games where nobody sees one playing.

Seeing folks PLAYING is a good way to get folks to join in and buy stuff of their own.  Hell, it gives you the chance to see other games.

And gaming is supposed to be a social activity after all.  

Things like board game meetups, open in store RPG campaigns, and events like the D&D Encounters program are great for gaming and meeting new people and maybe making a few new friends.

Which leads to me getting to run an RPG campaign, and play both Space Hulk and Space Crusade.

I am all for that!

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